Quote Originally Posted by Bakura View Post
>Gambler Ed- Forge/Cosmic
>Any toon- Ragnarok/Cosmic
>Any toon- whatever (vipers if any)
>Dracula- Reapers/Cosmic/yellow

At the start, Ragnaroks prevent Necropolis from getting buffs (shroud) and inflict Perfect Crave. Target Necropolis Only!

1st action: Gambler's basic inflicts perfect death from Forge talis.
2nd action: Dracula's basic w/ a perfect hit, kills Necropolis who takes Witchdoctor w/ him.
GAME OVER!

Very cool!

I was playing around with a similar talisman team. Was using an Assassin Priestess with Forges, and the Yellow Ghost with Ragnaroks. DP Wrath and a Flight of Icarus Ed for damage. Starfires were pretty useless, the enemy has so much hp, the reflected damage is negligible.

Some of the time, but not always, the Witch Doctor would die as soon as I killed Necropolis. Took a while to work out exactly what was going on, but it came down to the Perfect Crave. Necro's special "Visions of El Dorado" passive he's been given for this fight, revives and heals all allies to full HP when he dies. If Perfect Crave is up on Witch Doctor, a full heal should be enough to kill him. And Perfect Death from the Forges will stop Necro from coming back.


Over on the Shaman side of the dungeon, one of the Priestesses has a set of Brave talismans, so you'll need Perfect Death over there too. It's a slower fight, Labyrinth talismans are a pain to fight through.


Talking about Labyrinths, one of Flight of Icarus's power moves gives everyone Perfect Immunity, as well as cleansing silver effects. Most of the time, most, this will protect against the Stop effect from hitting someone wearing Labyrinth talismans, but it wasn't 100%. Not a big deal, but worth being aware of, especially if you rely on characters gaining multiple turns.