crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash... crash.. crash...


Seriously devs.. this can't be addressed? Only happens in the event dungeon...and primarily in the Insanity level.

Nowhere else, no frontier dungeon, no cosmos dungeon, no where else does your app crash as often. In fact, nowhere in the cosmos crashes.... guess you aren't using the same busted dungeon template for the cosmos.. and you merely repeatedly use teh same shitty dungeon template for events.