
Originally Posted by
slauki
a great idea for a thread, and good suggestions!
i have two considerations.
1. i really try to get every bonus that is possible. let's take soldier eddie, if you want to push his health, which is very important during autofarming, maybe it would be better to go for two overhelming talismans to grab the additional bonus.
this applys to other characters too, but it's hard to give a mandatory advice, since it's very individual, how you want to construct your team.
2. i'm also not sure about the defence boost for mages. since they have got a class advantage over warriors, which mainly deal physical damage, i could be better to ignore the defence stat and focus on mag.resist. the gunner chars are left,
which can hurt you badly, but many of them also deal true damage, which ignores every stat. that's why the mages won't have too many enemies, which will attack them and deal big damage. when you boost their health you should be good prepaired.
But as you stated it's a personal choice :-)