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One more point to add... there are a lot of problems with using time as soft cap. One example: the updates take about a day longer to reach iOS users than Android. Yes, there are workarounds... that’s not the point. The point is, if you eliminate time and battery health as soft caps, this kind of inequity wouldn’t matter as much, because time wouldn’t matter as much. Another tangential problem solved because of a good, simple idea.
Server update while a key is in progress? Maybe you didn’t see the red message until after you claimed the soul? Problem solved.
Endless stream of Compensation packs that has begun to trickle down to us, because of ^^. Unnecessary. We no longer need to be compensated for our lost time. There... now I’m asking for less. Am I still entitled?
Maybe the instant play is implemented, but the rewards aren’t as good (75%, maybe). Now you can decide whether to use time or ironite as a resource. What’s the difference between using ironite as a resource and buying resources with real money? Isn’t this a P2W model?
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