Difficulty is a good thing and aside from the third wave issue I don't actually want any changes to the dungeon. All of the dungeons have their trick to them that unlock the "100% decent success and decent speed" and I'm okay with it being a not easy thing to achieve and that run being a bit longer with better rewards that come from the higher level dungeon.
My main issue with how the event exists post changes is that 20% of the event frags live behind that trick especially when normally the stretch goals don't even have event frags as rewards. It's the inconsistency that rubs me the wrong way.
That's why in my initial assessment of the event wasn't "OMG WE NEED TO NERF THIS IMPOSSIBLE DUNGEON" but instead a redistribution of event frags so that the event was more accessible to a larger player base.
Something we more experienced players sometimes forget is that even the normal level of infernal is already challenging for a decent amount of players given that assassins tend to be glass cannons and depending on your roster you might not have the right characters who can wear the useful talismans.
Summon the strength of millenniums past, forged by the fire and flame
I am the weapon of empires vast, Immortal is more than a name
MuzakMaker-3591
Damned bugs.... despite the fact that Hard is just impossible on auto, I just noticed that many of the event challenges are bugged: only the first repeatable challenge counts - now 6/10 times done, however the other repeatable "clear any difficulty of infernal dungeon) stopped counting after 3 runs..... :S
judas-1441
daily player, using all troopers daily
Olevipoeg-2218
When you know that your time is close at hand
Maybe then you'll begin to understand
Life down here is just a strange illusion...
Member of Jomsvikings Clan
how do we claim the frags for the 10 run goals, 10/10 done but the go button is there and cant claim them
When the priest comes to read me the last rites
rich-2335
A proud Member of The EXCORCISTS Clan
Can't pass story mod.
Have any team for story mode?
From my experience, running hard level once helped me to recieve the frags from 10 run goals. Worth a try
"Into the Abyss I'll fall - the eye of Horus - Into the eyes of the night, watching me go..
Green is the cat's eye that glows, in this temple.. Enter the risen Osiris! Risen again!"
Lyrics: Iron Maiden - Powerslave
I did it with max moonchild and max sevastopol. Round 3 is just an exploit of double-blockers (a bug in my opinion). Key is to disable passive of magus dog and hit the guy with yggdragsil, wont be easy, but when one falls the "double-bloker bug" stops working even if they are revived. I guess any toon that's capable of disable passives can work, I used moonie.
Has anyone tried the paranoia talisman on FotD? Is it a change to make him hit better and become useful? I have him with frontier (overwhelming) and cosmic iron. His attack is a total of 2700 and special is at 1300. His health is at 32000 and defence is at 2900. He still doesn't hut that hard and I'm not sure this talisman is going to change that. Any ideas or input?