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  1. #7
    Senior Member
    Join Date
    Oct 2019
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    Android
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    802
    A new frontier dungeon is always cause to celebrate! Nice to see the Monstegur dungeon return, your artists did a wonderful job with it.

    Let's start with the launch event challenges. Nothing too unusual, they've settled into a comfortable pattern with these frontier events. 2000 fragments every 1000 runs, up to 12000 when you include the talisman-wearing challenges. If you're aiming for two T3s in the event story, you'll be looking at either 300 runs with at least two of the talismans, or 400 runs without any. You'll need at least one of the talismans if you want three T3s though. So good thing those talismans aren't too difficult to acquire.

    GRAIL - Mayan Dungeon, Necropolis stage
    SUN - Samurai Dungeon
    GREED - Eternal Dungeon, Beelzebub stage
    REAPER - Infernal Dungeon Normal

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    Make sure you actually spend your fragments in the event store though. Don't be like me, a massive idiot, who still has all their thousands of Firery Frags from last month serving as an undying reminder of their eternal shame.



    Now let's take a look at the fights. Enemies are all 4*, and only the central enemies each wave wear talismans. To balance this somewhat, you are restricted to only using natural 4* or less Magus and Assassin characters. Thankfully there are no restrictions on your talismans.

    The first wave, at least with the team I've been using, has proved the most inconsistent, and the main cause for a 30s variance in my run times. Ragnaroks don't stick in the first turn, they'll strip your beneficial effects at the start, and you need to kill every enemy. If you can get through the first wave, you'll be more than fine though. The remaining four waves all feature a boss character, so the wave ends when you kill them. Rather useful in the 4th wave for example, as you can avoid having to deal with the Sanctified Knight's innate shields if you quickly kill the Hierophant.

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    Quick note about the dungeon drops. The event description says the dungeon is supposed to reward XP Runes. This is incorrect, the guaranteed rewards appear to be 2* Blue, Yellow, or Colourless EVO Runes.


    My current team, built to handle as many challenges/achievements as possible at once, has a 1min average, with the fastest being 45s:

    Crusader Eddie - Envious/Bespoke
    (Templar and Executioner Eddie in the back-seat, with the challenge talismans)
    Assassin Hierophant - Forge/Alchemy Cosmic
    Wicker Owl Evolved (6*) - Gluttonous/Chance Cosmic
    Inquisition Archer - Ragnarock/Angel Cosmic

    I'm sure it can be improved, especially when it comes to dealing with that first wave. Pity Sevastapol counts as a 5* character.
    Last edited by Azagthor; 11-05-2020 at 09:53 AM.

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