
Originally Posted by
Sparton_LOTB
Part of what lets us be comfortable with adjusting the odds to the way it is is the total amount of attempts you can do with a full Sands of Time for the rewards it can give. While the gold and rare soul rate was lowered, the primary draw is supposed to be the evo shards (which yes, we do expect will take many battles to get enough to fully evolve one character). We also want to provide more varied options for Sands of Time costs so people with more or less time on their hands have options to be able to make their play sessions longer or shorter without needing to refill Sands of Time, if that's what they wish to do.