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  1. #21
    Senior Member
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    Sep 2016
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    Android
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    693
    Well I'm starting to get used to some of the changes. The 3* rainbow evo shards are dropping decently in battlefield madness, maybe equal to or a hair less than 3* rainbow evo runes. The level 8 rifts don't really seem any harder than before. Maybe in a week I'll finally be able to evolve somebody to 5* for the first time, IF I can get the 3* color evo shards to do it.

    Battlefield madness is MUCH harder than before. Quite a bit harder than underworld hard to be honest, even though the levels ratings are the same. Glad I already had all of battlefield fully starred.

    I yanked a red talisman out of my soldier Eddie and put in another yellow. He seems to be surviving better now, and all his attacks do more damage than his basic attack. Acrid smoke is actually usable now, btw.

    I still think the talisman nerf was too extreme, and the low star talismans only having one or two stats is silly and unneeded. Don't confuse the new players any more than they already are.

  2. #22
    Senior Member
    Join Date
    Sep 2016
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    iOS
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    1,292
    Im digging being able to finally upgrade my characters a little faster. SoL eddie boost has also helped my team more generally and he probably gets about the same gametime as soldier eddie.

    As others have mentioned though, I reckon the dungeons should have had more gold. Particularly at the higher levels. Apart from some colours of 3* evo shards, why bother even going in there?

    Otherwise, am finding the balance a bit better. Personally, I dont 'need' to finish the game. Im early into underworld madness and as long as I can keep upgrading a range of different toons, and then use different sets to beat different opposition, I am pretty happy.

    And maybe thats the whole go? Rather than the old mentality of build up your 4 'best' toons, the aim now is to get a range of toons to better pick & choose based on opposition. That'll then get people to a better place for tactical PvP...

  3. #23
    Senior Member
    Join Date
    Jul 2016
    Location
    Exiled Yorkshireman
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    iOS
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    142
    The game plays a lot more slowly now. I think there is a shift towards characters that provide utility and longevity as well as raw damage. The knock on effect is to make autoplay less viable, although after a bit of experimentation I'm back to burning SoT on Circle of Fire madness again (pharaoh Eddie, red troll, blue golden son). I'm struggling a bit to find a go-to Eddie though. My preferred play style on auto is to burn down the enemy before autoplay can screw it up. All the ones I have seem to lack multi target punch.

  4. #24
    Senior Member
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    Sep 2016
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    iOS
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    1,292
    Oh and just checked another thread, big disappointment for me on the freeze. I get balancing, but surely the rarer talismans should have better proc/skills right?

    Anyway, I guess my main complaint about the talisman changes is that, unlike the toon rebalancing, they werent forcasted. Like most things, if you know in advance, when it comes the reaction wouldnt be so negative.

    But yeah, otherwise, really just need some more gold man! Anyone give me some gold please!?!?

  5. #25
    Junior Member
    Join Date
    Jul 2016
    Location
    Tirana, Albania
    Posts
    29
    Update is highly appreciated and nerfs should not be taken personally, as everybody is impacted by them. Balance is detrimental, especially in the case of the talismans, as now there is much more room to experiment and use most, rather than just 1/4.

    Cheers again!

  6. #26
    Senior Member
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    Sep 2016
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    iOS
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    Neeeeeddddd mooooaaaaar gold!!

  7. #27
    Senior Member
    Join Date
    Jul 2016
    Location
    Brazil
    OS
    Android
    Posts
    330
    Played a full SoT refill LoL X and got no 3* coloured shard... So far hating that

  8. #28
    Senior Member
    Join Date
    Aug 2016
    Location
    California
    OS
    iOS
    Posts
    441
    I must be missing something on the tailisman experimentation that everyone is talking about. The tailismans that have no health seem to be a waste. All of the effect tailismans do not work or the proc chance is so low it a waste. So the only real choice is do you want mr def or special stats.


    What am I missing?

  9. #29
    Junior Member
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    Aug 2016
    Location
    Kiev, Ukraine
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    Android
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    23
    Quote Originally Posted by Esquatcho View Post
    Neeeeeddddd mooooaaaaar gold!!
    There was about 10k gold from X lvl LoL for 8 sands, right? It's 80k for 80 sands.
    And now you can get 5500 from Circle of Fire madness for 5 sands. It's 88k for 80 sands. Safer, faster and easier.

  10. #30
    Senior Member
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    Oct 2016
    Location
    france
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    Android
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    1,864
    what is the best team 4* to go to circle of fire in madness i m stuck at hard

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