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  1. #471
    Senior Member
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    Quote Originally Posted by zamasu View Post
    Have you tried clearing up your shards inventory? I had the same problem as you for weeks. For some reason having an inventory full (shards/runes) prevents you from purchasing souls and skill shards in the store. try selling a few stacks
    I've tried selling runes and shards and maybe 25% of the time I can purchase a skill shard (no rhyme or reason I could see), but I've haven't been able to purchases any character souls for weeks. I only have 98/100 character slots filled so that can't be the issue. It is forcing me to save trooper badges, which in the short term is probably a good thing, but I don't want to be unable to use trooper badges when new content arrives.

  2. #472
    Senior Member
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    Jul 2016
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    Quote Originally Posted by MuadDib-7367 View Post
    I've tried selling runes and shards and maybe 25% of the time I can purchase a skill shard (no rhyme or reason I could see), but I've haven't been able to purchases any character souls for weeks. I only have 98/100 character slots filled so that can't be the issue. It is forcing me to save trooper badges, which in the short term is probably a good thing, but I don't want to be unable to use trooper badges when new content arrives.
    Do you sell individual items or stacks of them?

  3. #473
    Senior Member
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    Jul 2016
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    Brooklyn, NY
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    Yeah, you have to clear an entire stack. It's VERY misleading because it tells you that you are "1 shard(s) over the limit" when it really means "1 shard stack over the limit". I usually look for a stack with only a couple of shards in it that I don't need (like one star non-evo shards) and sell that whole stack. It's a pain in the ass and probably my least favorite chore in the game. I posted a bitter rant thread about this a while back.

  4. #474
    Senior Member
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    Aug 2016
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    California
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    Has any one else noticed how confusing 1* tailismans can be, because they only show one stat. It would be really easy especially by a new player to lvl the wrong tailisman type. Is it only me or does anyone else think this could be a problem?

  5. #475
    Senior Member
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    Aug 2016
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    Tidewater, VA
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    Yep, I thought that too.

  6. #476
    Senior Member
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    Jul 2016
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    Brooklyn, NY
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    Quote Originally Posted by Eagleknight View Post
    Has any one else noticed how confusing 1* tailismans can be, because they only show one stat. It would be really easy especially by a new player to lvl the wrong tailisman type. Is it only me or does anyone else think this could be a problem?
    Perhaps they should show all the potential stats for 1 & 2 star talismans, and just ghost out the ones that aren't active at that level... Boom! problem solved.

  7. #477
    Senior Member
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    Jul 2016
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    Germany
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    Quote Originally Posted by OpticSugar View Post
    Perhaps they should show all the potential stats for 1 & 2 star talismans, and just ghost out the ones that aren't active at that level... Boom! problem solved.
    perfect solution. indeed this is very confusing....

  8. #478
    angelkelly
    Guest

    skill shards needed

    So I'm trying to get use to this update. But everytime I try to find ways to like it. I always find something wrong with it. For instance you guys took away alot of strength and health from characters making them weak and useless. Like my gunner Eddie who now has a special or fury that hits weaker then
    his basic attack. Another thing is the tuning update you guys did to make the game more balanced. Is way off from balanced especially when you never give players skill shards to max out there character full potentinal. Making them useless and worthless. Like come on guys at least before my characters barely need a skill shard to excel. But now i just have a bunch of 5* characters who hits like a 2 year old child. With 1 skill unlock because of how non existence the skill drop is.

  9. #479
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    Aug 2016
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    Quote Originally Posted by angelkelly View Post
    So I'm trying to get use to this update. But everytime I try to find ways to like it. I always find something wrong with it. For instance you guys took away alot of strength and health from characters making them weak and useless. Like my gunner Eddie who now has a special or fury that hits weaker then
    his basic attack. Another thing is the tuning update you guys did to make the game more balanced. Is way off from balanced especially when you never give players skill shards to max out there character full potentinal. Making them useless and worthless. Like come on guys at least before my characters barely need a skill shard to excel. But now i just have a bunch of 5* characters who hits like a 2 year old child. With 1 skill unlock because of how non existence the skill drop is.

    I'm not so concerned with the skill shards not dropping for me they never had. Espessially after this update I am very warry about using skilshards. A toon would have to be exceptional to put a skillshard on, but then it would get nerfed. What concerns me is how worthless the effect giving tailismans are.

    They don't work on bosses.
    They never seem to proc.
    I made a set of freeze tailismans last night ( even though I was warned not to) I put them on CR just to test and they don't seem to proc ever. Each tailisman costs over 1 mill to make not to mention the mats needed.

    I'm not seeing how this help me choose an effect tailisman over strait damage one.

    I do see that using a ward can be better then a overwhelming now, but there is no real bennificial reason to use sorcery or and strait support stat tailismans right now. The reduced damage of almost all characters forces the use of a tailisman that has at least some hp on it. Other wise most toons have problems surviving one round of combat.

    This update did allow for a choice between certain tailismans but it also caused some to be less appealing then before.

    The update has been out for a bit, am I wrong about the tailismans? If so please explain why.
    Last edited by Eagleknight; 10-20-2016 at 08:08 PM.

  10. #480
    Senior Member
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    Aug 2016
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    Warsaw, PL
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    Android
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    604
    Quote Originally Posted by Eagleknight View Post
    Has any one else noticed how confusing 1* tailismans can be, because they only show one stat. It would be really easy especially by a new player to lvl the wrong tailisman type. Is it only me or does anyone else think this could be a problem?
    Eagle

    That's right - but if you evolve one particular talisman - it will show you more stats - if I know exactly what I am lookin' for - am not going for statistics (as I have already couple of any type levelled in my inventory or applied to chars already, and always can look there if I am not certain of something) but for names... But agree for the people who not play long enough to memorize sorts of talismans and what they up to - it can lead to misleads...

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