So your internal testing showed that the Alliance General, who is a rare native 5* with a single target attack, was more overpowered than the troll? Come on now. The only thing overpowered was the fact that the buff was bugged and was giving a 100 percent chance at crits. The original percentage was fine.
And by the way, energy still isn't getting removed from the enemy team on any of these energy stealing skills or the talisman set.
Reeb99-9320
Make the Angel of Fear great again!
Restore the single target damage!
No other character has been nerfed so many times!
Many other characters do much higher damage, and have USEFUL passive skills!
Why do you hate that character SO MUCH?
Alliance General doesn't fit the same niche as the troll, but he's still arguably much stronger, yes.
- His energy-stealing basic is insane, especially if you pop more energy talismans on him (and why not?)
- His power ability's Critical Strike is valuable for attackers of all damage types, which is more flexible than just Attack Up or Magic Up, and also stacks with Attack Up and Magic Up
- Perfect Hit is incredibly valuable to effectively increase odds of talisman augment procs, especially when taunted (suddenly, taunting a Carriage Rider Eddie with freeze talismans is a liability)
- Lifesteal is beastly on a physical-focused team, especially when he's increasing the average damage of his team with Critical Strike and Perfect Hit (not to mention the first turn Attack Up he's providing)
He doesn't guarantee 200% damage any more, but he's still a crazy enabler.
It's still in our system as a bug to fix, we just have been focusing more on general PVP stability and functionality and higher profile combat bugs first. Unless something massive comes up with the next update we release, it's among the list of bugs we want to fix next.
/end thread.
_______ 💀 Tom-7714 💀 ___________
___________ | CLAN | __________
👹 The Mofo Cult 👹
______________________________
I reckon PVP is going to be a complete change of philosophy. In the current PVE game the emphasis is on bursting down waves in one turn, or two if you are unlucky with the crits. I want to see defences become more relevant in PVP (else it will just be about how much health can you stack) and I think the challenge for Nodding Frog will be figuring out how to stop a first round alpha strike from being decisive. If our friendly neighbourhood troll can help mitigate that then great. There are other active options -void talismans with an accuracy boost, reflect shield for example- but the passive shields from the troll got me a long way through the campaign back when he was single target damage and reflect bugs were a big thing.
I have two Angel of Pains and only one Warrior Troll, so from my point of view the Troll is harder to get Taking affinity into account as well, the Angel of Pain is the perfect counter to the troll.
Honestly, this doesn't feel like something to worry too much about...
Johan-1264
Champion: Vampire Hunter Eddie 5* Lvl 100 Maxed Talismans, Maxed Skills
Will be interesting to see if we can run teams with multiples of the same character.
You can, lots of guys running pairs of blue allied soldier with Grim reaper. I was sad about the general nerd for sure as he's Max with Max talismans and skills and goes great with my red team, but I'll live (he was completely overbearing and dominating before).
Most people have a troll for defence and he's not terrible to deal with even without removing beneficial effects. He hits hard, but that's what stun is for
Character balancing seems decent in PvP thus far, but there are way too many character bugs and talismans bugs to list that have carried over from the main game and plenty of characters that need skill reworks like samurai and tail gunner before this should be released (or there will be lots of bonus whining to go with the standard whining, and rightfully so). Haven't seen a completely overpowered brick wall of defence yet, but I'm sure we will soon enough.
Quite a few low level players have knocked down my grim reaper, troll, allied soldier, and purple golden son defence team so far. I feel like it's going to come down to average defence wins and if you can maintain any number better than 50%, you're gold.
Drew-1616
16 5 star characters level 100, 51 max talismans. Mostly Red builds.
I rotate between the red bat, hellhound, samurai, soldier, purple harpy, and Carriage Rider. Looking for active troopers with Eddie champion, or max talisman ally.
Drew-1616
16 5 star characters level 100, 51 max talismans. Mostly Red builds.
I rotate between the red bat, hellhound, samurai, soldier, purple harpy, and Carriage Rider. Looking for active troopers with Eddie champion, or max talisman ally.