Quote Originally Posted by zamasu View Post
@Sparton, @Kaz. Have you thought about lowering the damage for PvP purposes only? It is very discouraging that whoever goes first wins. The damage set up is too high. You shouldn't be able to murder 2-3 characters in one turn (Not even with class advantage). The team that goes second should be able to still win the match, by setting up shields/healing/debufs etc. I believe that PvP should be about strategy not about whoever goes first for the kill.
Don't think it's needed, since you have a lot of means to mitigate damage (immunity, invincibility, block, vanish, heal).

Let's be real, the team that goes second loses because they are almost ever under hard CC (freeze/stun) and can't do anything. You can plan your team as clever as you can like Nicko, you go second you'll have at least 3 toons frozen or stunned or taunted. Yes, Nicko's pretty dead if he doesn't go first.

This means that hard CC is broken? Depends, I don't think so yet. Some toons procing hard CC 100% to all toons? Yes, that's broken as hell.