
Originally Posted by
Sparton_LOTB
Well, maybe there's much you know that the rest of us don't... but that wouldn't surprise me!
That's also why we're wanting to be more open about discussing these kinds of (potential) changes, because if there's stuff we're missing, then sure, we're happy to tuck the nerf bat away.
We do agree in that, but I guess it's more a matter of where we think it's fair for that to land. Personally, I agree that "a very high win percentage" is something that someone with a massive collection and excellent matchup knowledge should have, but it worries me if anything but the top few players have 95% or higher win rates (assuming you're in a competitive division for your progression). The multi-hit-proccing-talismans-multiple-times bug obviously skews things, but I don't think it'll be at a place we'll be happy with after fixing just that bug, but we'll be taking our time and still looking to do more in the way of buffs to alternatives than doing nerfs if we can.
Assuming you disregard most of the 1 star and 2 star characters (there's a few gems, but most are fodder for the sake of PVE), yes, there should be barely enough capacity. We're also planning to add more character inventory space in the next update (one of our programmers resolved the task that let us work around the technical problem that was blocking us before earlier this week), so it will keep pace with new content releases until Sacrifice arrives.
Regarding the Prisoner, I want to stress that we specifically do not want to nerf him if we can at all help it. I don't want this to become too much of a Prisoner rant thread, though... we'll discuss him more in detail later.