But the Prisoner being the only counter to the Prisoner is the problem. When a character's only reasonable counter is the opposite side having the same character, then it becomes a game of "have that character or lose substantially more", and it makes every team force themselves to dedicate 1 or 2 slots to specific characters you'll then see everywhere (which is what we see a lot of in the top 25... but also in a lot of the lower rankings, too).
Yeah, in the end, that's the goal; we don't want everyone to win 50/50, and we want people with better stables of characters and the skill to know how to best pair them up to have better win rates than others. We just feel that some characters create massive spikes in capability to achieve high win rate, and commonly it doesn't have to due with specific synergies the characters have, but in their raw presence and power that start invalidating many more opposing options than intended.
That is precisely what we'll be doing next week (and I guess to a degree what we've started in there). We'll start with a few characters that on our end we specifically want to look at, but I'll also be opening the a dedicated thread for others to make their case if they think there's something we on the design team are missing, so we as a community can look at and discuss what'll make Legacy of the Beast's PVP as dynamic, competitive, and fun as we can for as much of our players as possible.
It's not a problem that the Prisoner is popular/valuable in PVP. We knew that well before PVP would launch that he would be popular. Our oversight is that there's no practical answer to him without using him.
If we introduce other characters with the same passive, we haven't solved the problem. We've just made it so there's a shortlist of characters with X passive you need to bring to have a top-end defense. Team building on defense still stagnates in basically the same way.
Our goal is that there should be viable combinations of characters/talismans that can meet or exceed the value of having a prisoner on defense, even if that means it's much harder to get such a combination. Right now, it doesn't look like that exists, and due to the nature of why he is so dominant, there may not be anything without changing the nature of how his passive works (such as no passives for everyone, or only some characters getting locked down, etc).
Yeah, that's a good question, and something I'll be continuing to review next week.
RIP my intentions.





					
					
					
					
				