What It was Designed For
A tanky character which helps mitigate damage for its team by taking hits onto itself with Taunt.
What We Got
One of the most consistent AoE damagers which does true damage and taunts surprisingly often, with survivability and talisman slots that makes it surprisingly good at using CCing talismans (stun, blind, freeze, etc).
Why This is a Problem
- Without buffs, almost as damaging as some of the other best AoE attackers in the game. Even when debuffed, its damage is largely unaffected
- Taunt works regardless of interaction timing and can be more devastating than stuns or freezes… and further increased with accuracy to make at least half of the enemy team unable to do anything but basics the entire fight
What We Could Consider Changing
- Reduce HP scaling on basic attack (so it isn’t a CC king on top of doing substantial damage)
- Reduce chance to taunt (so accuracy is still helpful, but makes taunting 3+ enemy characters not as common)
Please let us know your thoughts on this character in the comments. Keep in mind that this is not a for sure set of changes we’re going to do to this character; this is merely where our appraisal design-side is of the character, and we want to discuss this more with the community to get a better sense if changes are necessary for this character or if this character is fine as is.