Reading this after buying the two Winter Warmer packs to skill him up makes me slightly sick...
If you keep in nerfing we will have this issue with so many characters... just my two cents...
Reading this after buying the two Winter Warmer packs to skill him up makes me slightly sick...
If you keep in nerfing we will have this issue with so many characters... just my two cents...
You cant have this passive to the greatest single damager in the game. If its gonna be kept, remove the crazy HP scaling and lower damage overall.
Actually...even removing the passive overall wouldn't counter his 45k hits nerfing-wise.
Sure. Keep nerfing characters that we work so darn hard and spend so much time developing. That really makes me want to keep playing this bug-ridden game.
I spent a lot of time and effort to develop him. You know how hard it is to get skill shards when half your roster of troopers has quit playing the game because the gameplay sucks and the bugs are too much for them AND because of those bugs you can't delete inactives?
yeah i think some changes in the damage output would be reasonable. he is my most loved toon of all times, but well he hits too hard in combination with the extra turn for the whole party. changing the damage to pysical could be a good first step. otah we have to be carefull, not to ruin the toons totaly, but i think you guys made some reasonable nerfs so far, so if you slightly adjust AOF it would be okay IMO.
I like the party cost idea too, would spice up the game, since the non top 10 chars would get a chance to shine :-)
I was going to dump some skill shards on mine the other night - glad I didn't do it now!!
Maybe damage based on hp scalling can be change for ATK scalling for this character because high damage + extra turn + very high hp is too much ...
I like this character (i have 1 level 100, maxed talismants, and 3 other waiting for sacrifice) but i understand he needs some adjustements...
I'd say nerf the HP scaling, you should still be able to build him for damage, but it should cost you survivability. I think it's a fair trade.
I think adjusting the HP scaling is appropriate. But while removing damage scaling with his own HP, I'd leave (or only slightly modify) the scaling with his opponent's HP. That way it's harder to build him as both tank & damage, but he retains some of his "boss killer" status.
OR, crazy (not necessarily good) idea:
thinking about his buggy passive, it's be interesting if it only triggered when a teammate got the first kill (but not him) - sort of the opposite of the warrior/assassin CotD passive. That would also neuter his impact a bit, and make you use him much more strategically. But with how buggy it currently is I wouldn't really want to try this.
I don't think a nerf is necessary for this character, but, since I do think it's inevitable, I would say limiting his passive to a 35% (ish) chance of giving his party an extra turn might be the best option. I think his damage is fine as is, personally (and no, I don't have one).