Quote Originally Posted by Sparton_LOTB View Post
There are technical constraints right now which prevent us from reducing the amount of skill levels a skill has without causing other problems, so while we won't be changing that for that character, it is a consideration we have for future ones.
Glad to hear this is something you have on the radar. Am I misinterpreting when I read "future ones" as "future updates" and not "future characters"?

I have the feeling that with the launch of PvP the role of Skill shards will drastically change - from a nice to have comfort item to a necessary-if-you-want-to-be-competitive item. While I understand that you want to provide long term goals for players, there are two things resulting from tying a huge amount of effort to specific characters: 1) You are unable to vary your team - that's ok in pve as again that's basically comfort, but it takes something that could be an essential and interesting part away from PvP. 2) It might be hugely offputting to (newer) players to spend hours and hours on using Troopers in PveE to be competitive in PvP - and attracting the biggest audience possible might be somewhat disireable. (Just throwing this out there, I am aware that this is probably not the place for a discussion about that).


One more thing in regards to the Vampire Hunter: I don't know if you are aware of this, but at the moment it is not possible to speed up his Fury. I like the animation, but I would be great if this could be fixed to make farming a little bit faster.

Thanks for dialogue you are offering here in general. I think many changes are way better received by a player base if they are communicated beforehand. That might even be just because it is possible to mentally prepare for them.