I'd also like to give my two cents about the talisman changes.

For every character I have, When choosing what sets to equip them I followed the following criteria:
* If the basic attack affects multiple characters, I tried to equip Freeze or Paralysis sets if the character has blue or green slots.
* If the basic attack deals multiple hits of damage, I tried to equip Burn or Shock sets if the character has red or blue slots.
* Otherwise I tried to equip stat-enhancing sets (Strength, Guardian, Health, Holy, Boost, etc.), according to skills, and occasionally Piercing or Penetrating sets.

If the "crowd-control" sets have such a low chance of triggering as I have seen and people here are reporting, I doubt they are going to be useful anymore. If the "damage over time" sets don't have more chances to trigger, they are never better than stat-enhancing sets, so I don't see a reason why to us them anymore.

I know the devs want the best for the game, and they know much better than me the pros and cons of each design decision, but I don't understand why they are encouraging only increasing stat sets. Then, why do we have other sets if they are worse?

Just to end this post on a positive note, thanks so much for increasing the number of character slots and improving the UI. I really appreciate it.