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  1. #181
    Senior Member
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    Dec 2016
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    Zagreb, Croatia
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    245
    That's new. Check connection, try reinstalling. Hope you don't jinx it to all.

  2. #182
    Senior Member
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    Oct 2016
    Location
    USA
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    Android
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    Quote Originally Posted by Caretaker View Post
    That's new. Check connection, try reinstalling. Hope you don't jinx it to all.
    I did, man. I even gave it a few minutes but no luck. It's the same when sometimes you are testing your defense and it hangs, happens exactly the same way.

  3. #183
    Quote Originally Posted by Bradata View Post
    I am losing second or third battle because game freezes before the opposite team starts the fight and I have to force close the game in order to play again. Not nice devs!
    Do you mean while the loading screen is still up and combat hasn't loaded yet?

  4. #184
    Senior Member
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    Oct 2016
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    USA
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    Quote Originally Posted by Sparton_LOTB View Post
    Do you mean while the loading screen is still up and combat hasn't loaded yet?
    No, both teams are staring at each other and nothing happens, same as in when testing defense.

  5. #185
    Quote Originally Posted by Bradata View Post
    No, both teams are staring at each other and nothing happens, same as in when testing defense.
    If you could pass along your team/talisman setup (PM to me if you don't want to post it for the world), plus what you can glean of your opponents, that might help with us tracking this down.

    That said, I've passed along what you have said, so thanks for the info.

  6. #186
    Senior Member
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    Oct 2016
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    Android
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    724
    Quote Originally Posted by Caretaker View Post
    Yes, but instead of making it attractive and reachable, attack lists are set to make you suffer, overpay and grind. Today I had an hour discussion with myself to pay 12 bucks for 100 fights (after beeing a non paying player forever), 'because the lack of ironite from secret locations (I remeber days every sl had must drop ironite) and after viewing lists I saw it wouldn't cut it for where I want to be so I didn't. I'll show it all tomorow, after few more screenshots of what has already been told. Lists are set to suck, khm, stuck and need to change
    That is true about secret locations, they are not droping ironites as they used to before the update.

    Also, an update about ranks in attack list is a must immediately, every refresh i have only one opponent with more points than me.
    Also it would be good to have the points of the opponent in revenge tab, to check if it is worth to revenge someone, In my case I wouldn't revenge someone with less points and waste a revenge option, now that we have only 20 per day.

  7. #187
    Senior Member
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    Oct 2016
    Location
    Brazil
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    Android
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    385
    I really try to understand the logics that devs are using to nerf some chars... but I simply cant...

    Prisoner:
    - Vengeance:
    True Damage;
    Transfer Negative Effects to the Enemy;
    ------45% Chance to Stun for TWO turns------


    Assassin Troll:
    - Fervor:
    True Damage;
    Chance to Charge on Perfects (does not work since ever)


    They simply nerf the trolls damage to be equivalent to the Prisoner... wheres the logic in doing this?
    Its really hard to understand the devs porpuse...

  8. #188
    Senior Member
    Join Date
    Jul 2016
    Location
    Ireland
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    iOS
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    371
    Quote Originally Posted by R1ck View Post
    That is true about secret locations, they are not droping ironites as they used to before the update.
    since what update? I have been getting 15x's and the likes these past few days so don't think there's any reason to suggest there's been any change in drop rates.

  9. #189
    Senior Member
    Join Date
    Jul 2016
    Location
    Ireland
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    iOS
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    371
    Quote Originally Posted by HomemLivre View Post
    I really try to understand the logics that devs are using to nerf some chars... but I simply cant...

    Prisoner:
    - Vengeance:
    True Damage;
    Transfer Negative Effects to the Enemy;
    ------45% Chance to Stun for TWO turns------


    Assassin Troll:
    - Fervor:
    True Damage;
    Chance to Charge on Perfects (does not work since ever)


    They simply nerf the trolls damage to be equivalent to the Prisoner... wheres the logic in doing this?
    Its really hard to understand the devs porpuse...
    I believe they nerfed fervor because rainmaker had recently acquired that move and was doing crazy damage with it.

    Think about it, if they make an anti-prisoner character then that character will be the new sought out and most commonly used character. What they are doing I understand are waiting for brave new world where they are going to introduce new talismans which will change some aspects of battling. Hopefully this will put an end to the prisoner's OPness.

  10. #190
    Senior Member
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    Oct 2016
    Location
    Brazil
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    Android
    Posts
    385
    Quote Originally Posted by Hypnos View Post
    I believe they nerfed fervor because rainmaker had recently acquired that move and was doing crazy damage with it.

    Think about it, if they make an anti-prisoner character then that character will be the new sought out and most commonly used character. What they are doing I understand are waiting for brave new world where they are going to introduce new talismans which will change some aspects of battling. Hopefully this will put an end to the prisoner's OPness.
    I understand what your talking in here and it makes sense. Imo any char diserve his nemesis or something like that, in this specifc case, the Troll or Rainmaker Eddie are both made of glass and the prisoner are a sort of battle tank by itself.
    Assassins and gunners have different purposes and dont need to have the same damage output when his skills are so different (one op, other useless).

    And how much time to Brave New World, a month, an year? Who knows? We need to focus on the present time and nerf glass chars are not the answer.

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