I think we both tried like hell... just seeing what was possible. My game ran really buggy the last 3 hours. I don't know if it was a signal problem or something else. I will try to figure out how to take a screenshot and give you some numbers in that other thread once I get a chance to read it... May be a few days... I am changing Angels this week to compare those numbers as well.
Hey man, the way I look at it, troopers are like teammates. I don't check the rankings too often but if I know you are trying to make a run, I am not going to get in your way... purposely anyway... I even attacked a few players today that were challenging Canyptian and Go80sMetal for critical spots
Week 2 PvP thread up - posting of stats would be appreciated!
Really interested to see how much number of times attacked varies...
http://forum.ironmaidenlegacy.com/sh...2301#post32301
I was actually speaking of defensive holds. It changes as you progess through the rankings. I noticed this last week when I didn't have much time to play. When you are in the middle, you get attacked by the hardcore players as well as the newcomers. When you stay at the bottom, you get attacked by newcomers or casual players most of the time. If a player focuses on clearing the list, they may lose 7 or 8 times in a row before getting a win and moving forward. Players at the top don't lose twice in a row too often. This skews the data a bit
Sparton - please see
http://forum.ironmaidenlegacy.com/sh...2331#post32331
There are players who are attacking other players a similar amount - yet have difference of over FOUR HUNDRED in the number of attacks they receive
We've all been competing under the assumption that this has been a level playing field. That has not been the case.
Dont you think it would be fair to issue a pop-up screen that says if you wish to compete in PvP you may have to spend significantly more resources - both time and possibly financial - to get to the same place as other players - and that you can't predict at this point who will require more or less resources? At least until this is resolved.
I absolutely believe this is unintentional and you want this to be fair. But it's also a significant issue because frankly - people are paying to compete under the assumption their chances of winning prizes is based strictly on how well their team performs - and that is far from the case. Number of times attacked/losses -due to the structure of the point system - has a HUGE influence on ranking. If losses didn't cost points this would be a non issue. But at this point they are just as important as winning at attacks.
Minor variations of 50-100-maybe even 150 ok. This is a game of chance.
Four hundred? In fairness to all players - this should be made known to all competing.
Just my opinion
Last edited by Nicko; 02-26-2017 at 06:58 AM.
Enjoyed it very much as well... The numbers I was looking at suggested you may be a little faster.... not trying to set a protocol here, just offering insight as to how I think... You know all that would go out the window if we we're battling for the top spot anyway... Thanks for the badges.
It may be best to eliminate point losses for losing when you're attacked until his is resolved...