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  1. #411
    Quote Originally Posted by mjmxiii View Post
    So then it is possible for this type of scenario to happen? Seems to me like it would be more ironite spent to stay in the 1900 VP range throughout the week than it would be going all-in at the end of it (it has been mentioned by others that this is more accurate). Again, how can Askoras final rank at 74 and others mentioned by Nicko be possible (playing less and climbing higher in the ranks)?
    There's other things to it too. I've been trying to bottle up some changes to matchmaking to eliminate one possible way that a wonky metric is being used for matchmaking, in addition to making other changes to improve variety in attack lists and spread attacks out more evenly.

    Quote Originally Posted by mjmxiii View Post
    I notice it is quite difficult without consistently buying ironite to keep your head above water at 1700 VP but I have not put in the effort that others have to know for sure what would use up more ironite.
    You don't get a prize for being 2300 for most of the week; you only get a prize for finishing there (and being within the top 25). You just have a natural advantage to being able to place highly the closer you are to a given division as the week comes to a close.

    There's arguably more value from spending ironite later in the week, but also arguably more risk that you won't be able to catch up to the division you want the more other people try to do the same.

    Quote Originally Posted by mjmxiii View Post
    I was just reading where you stated that you guys were researching possible ways where people could abuse the system.. this seems like one potential way to bypass the players who are grinding PvP all week and again, somewhat unfair to them.
    I would maintain that, all else being equal [which is not the case, but we're investigating that], trading more time/ironite to catch up and pass compared to those who maintain a rank throughout the week is an appropriate trade off. There will always be a pressure to finish in the top divisions relative to the amount of people who want to be there... based on how much they want to be there. In general, though, while there is movement at the top, most people at the highest divisions end at a rank not far off where they were in the middle of it (even Jofer cooled his jets for a bit then blitz towards the top mid-week to make it easier to end on top).

    We naturally want to limit how much you can just throw ironite at your screen to bypass others to give more people a chance, which is generally kept in check with the general length of combat and the increased likelihood you'll be revenged. However, if someone wants the top that much more than you... then you'll be passed.

    Quote Originally Posted by mjmxiii View Post
    Thanks again for being so accessible as I think we all just want to keep it fun while keeping it fair and most of us forum lifers are willing to be patient and work with you guys on this thing.
    For sure. As always, I'm very appreciative of how mature and constructive many of you guys are as we continue to improve and add to the game over time.
    Last edited by Sparton_LOTB; 02-27-2017 at 11:15 PM.

  2. #412
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    Quote Originally Posted by Sparton_LOTB View Post
    There's other things to it too. I've been trying to bottle up some changes to matchmaking to eliminate one possible way that a wonky metric is being used for matchmaking, in addition to making other changes to improve variety in attack lists and spread attacks out more evenly.
    would you mind telling us, when we can expect some of the changes you mentioned? cannot wait for sacrifice

  3. #413
    Quote Originally Posted by slauki View Post
    would you mind telling us, when we can expect some of the changes you mentioned? cannot wait for sacrifice
    The next update may not have as many fixes as I'd like, but we're trying to get out some major fixes sooner rather than later, plus a bit of new stuff to get. The subsequent update having more substantial additions (potentially Sacrifice, and potentially more than that). Will give you more information as we get closer to release.

  4. #414
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    Quote Originally Posted by mjmxiii View Post
    I notice it is quite difficult without consistently buying ironite to keep your head above water at 1700 VP but I have not put in the effort that others have to know for sure what would use up more ironite.
    I defintely don't spend ironite consistently (0-2 SoW refills per week I'd say) and I have had no troubles staying above 1700 VP. Perhaps I've just been lucky with getting less attacks than others?

  5. #415
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    Quote Originally Posted by konstifik View Post
    I defintely don't spend ironite consistently (0-2 SoW refills per week I'd say) and I have had no troubles staying above 1700 VP. Perhaps I've just been lucky with getting less attacks than others?
    Seems so...cause with no crazy def rate (like me for example) you cant really overcome the around 400 (and to others more) attacks. At best you stay without progress or usually just go down (without spending)

    Nothing you can do when after 6 hours you log in and have 45 notifications...cant even see who attacked to revenge...and even if you refill to recover the 400pts lost, till you do that another 30 attacks appear.

  6. #416
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    So.... I might have been right about the attack all vs revenge only approach albeit, much differently than I expected...

    Mid-way through the week I have more DEF holds than I do offensive attacks... currently seems that as I'm casually running thru PvP to get the 3/3 daily done and revenging DEF holds only, I get close or into that 1700-2100 kill zone and then sit back and watch the attacks start rolling in (if only it was cash money!)... My current stats for the week read as follows:

    ATK# 91% (43/47)
    DEF# 33% (60/183)

    It's kinda wacky lol I dont know if thats the way Sparton and the team intended it but I'm going to assume that it's not... Me thinks its safe to say that the matchmaking RNG needs work lol... my DEF hold % is up 10% from last week and is leaning towards my initial suspicions being somewhat accurate even though arrival to that conclusion took a left in Albuquerque:

    1) a better DEF win % is possible in the lower ranks for a vet player. (Duh)

    It only remains to be seen if bypassing player attacks from the higher ranks on the last day is possible and allows me to place higher than I probably should.

    Edit: forgot to note that my thought that less attacks and more revenges from me would result in less attacks from others was very, VERY wrong! Has everything to do with entering that 1700 VP range.
    Last edited by mjmxiii; 03-02-2017 at 12:42 AM. Reason: Damn these banana hands lol

  7. #417
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    mjmxiii
    So.... I might have been right about the attack all vs revenge only approach albeit, much differently than I expected...

    Mid-way through the week I have more DEF holds than I do offensive attacks... currently seems that as I'm casually running thru PvP to get the 3/3 daily done and revenging DEF holds only, I get close or into that 1700-2100 kill zone and then sit back and watch the attacks start rolling in (if only it was cash money!)... My current stats for the week read as follows:

    ATK# 91% (43/47)
    DEF# 33% (60/183)

    It's kinda wacky lol I dont know if thats the way Sparton and the team intended it but I'm going to assume that it's not... Me thinks its safe to say that the matchmaking RNG needs work lol... my DEF hold % is up 10% from last week and is leaning towards my initial suspicions being somewhat accurate even though arrival to that conclusion took a left in Albuquerque:

    1) a better DEF win % is possible in the lower ranks for a vet player. (Duh)

    It only remains to be seen if bypassing player attacks from the higher ranks on the last day is possible and allows me to place higher than I probably should.
    pretty much my story.

    I attacked 77 times, held 65 times out of 203 attacks so far. (32%).

    Pretty frustrating, especially with the non-50/50 dice roll. I attacked 24 times Monday evening, went first twice.

  8. #418
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    Quote Originally Posted by Shifter View Post
    pretty much my story.

    I attacked 77 times, held 65 times out of 203 attacks so far. (32%).

    Pretty frustrating, especially with the non-50/50 dice roll. I attacked 24 times Monday evening, went first twice.
    This is actually something I should have noted... of my 4 losses, in 3 of them I went second and in the one I went first I simply screwed the pooch and made the wrong move. I did not keep track of how many times I went 2nd in my wins but the coin toss seems to fall in my favor (oddly enough) most of the time.

  9. #419
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    doom bug

    Yo

    I might not be the first one to post this but I'm lazy to read through 400+ comments.

    Whenever Prisoner is about to transfer a received Doom to one of the opponents, the game freezes. This is pretty frustrating when the prisoner is taunted and you can't do anything to at least avoid or find a workaround to this glitch.

  10. #420
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    Quote Originally Posted by Enti View Post
    Yo

    I might not be the first one to post this but I'm lazy to read through 400+ comments.

    Whenever Prisoner is about to transfer a received Doom to one of the opponents, the game freezes. This is pretty frustrating when the prisoner is taunted and you can't do anything to at least avoid or find a workaround to this glitch.
    Same with Carriage Rider's scythe,transfer negative effects. If ur doomed game freezes...well it does say doom can't be removed,lol. Happened yesterday along with 2 other end match freezes. After starting 2nd & losing to Nicko 5-6x in a row,finally won the last & APM?? error...almost smashed the phone,lmao!!! Got the victory tho...phew!
    Last edited by Silentknight; 03-07-2017 at 03:43 PM.

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