
Originally Posted by
Kaijester
FURY
WAR-TORN
Deals random damage to all enemies.
Increase Stats of all allies for 3 turns.
Damage increases based on your ATK and SPECIAL Stats.
LV2/3 DMG+10/20%
"Damage should increase based on ATK, SPECIAL and MAG stats"
BASIC ABILITY
Barrage
Deals physical damage to all enemies.
LV2/3/4/5 DMG+5/10/15/20%
Roar
Gain Power. 30% Chance to gain an Extra Turn.
Roulette
Heals all allies based on their Max HP
A random chance of gaining Power, Fury Meter, ATK increase or Accuracy increase.
Small chance of getting nothing. (I wish that is the same in casinos’ roulette.)
"Healing should also increase based on MAG stat"
POWER ABILITY
Bullet Trace (6 PWR)
Deals random damage to all enemies.
Damage scales with SPECIAL stat.
This skill Resets if you get a kill using it.
LV2/3/4/5/6 DMG+5/5/10/15/20%
"Damage should scale based on ATK, SPECIAL and MAG stats"
Endure (7 PWR)
Grants Endure to an ally for 2 turns.
Grant Immunity to an ally for 2 turns.
Endure prevents your HP from reaching zero while active.
"Should grant Endure & Immunity to all allies for 2 turns and be renamed Failsafe"
Acrid Smoke (4 PWR)
Deals magic damage to all enemies.
45% Chance to Lower Accuracy for 2 turns.
Lowering Accuracy decreases the chance of the enemy’s Skill Effects triggering.
LV2/4/6 DMG+5/10/15%
LV3/5/7 Effect Chance +5/10/15%
"(this is actually random damage and should scale with SPECIAL, MAG and ATK)"