This is super annoying, I've been playing around with it and it seems isolated to arena. There must be different AI versions? He'll habitually try to heal himself, even in worst case scenario with your team at full health and fury up. But in secret locations, campaign modes he doesn't behave like this and wrecks shop as he's designed. I wonder if it has nothing to do with the heal aspect of the ability, but instead the attack debuff and defense buff. AI decides to buff/debuff and act as support instead of attacking. I bet if the buff/debuff parts of the ability were removed and it was a straight heal he wouldn't try to use it until needed. Other healing focused characters don't even spam heal abilities in this manner. The secondary enhancements of the ability shouldn't be coded to have priority over the main function of the ability (to heal). Or maybe I'm overthinking it
