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  1. #141
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    Quote Originally Posted by Nicko View Post
    Slauki has told me he now finds Prisoner teams easier then non-Prisoner teams that have a Blue Bat. That makes sense

    Weren't these talismans designed to mitigate the effect of the Prisoner when attacking a Prisoner team?

    Seems like they've done that.

    I have yet to see a Prisoner/Blue bat team for the reasons Sparton has mentioned. Not that it couldn't happen. But that's giving up a lot of firepower or other skills (healing/taunting/shielding etc)

    So for those without a Prisoner and facing Siege, it's kind of like it was for us Prisoner players before the Talismans. I'd face a Prisoner team and strategy became more important - as well as a little luck. Bring your own blue bat and create a similar experience. If your Droid or Red Pyro isn't taunted you're golden. If he is - hope he's not next turn .

    I don't envy the developers in dealing with this. The Prisoner SHOULD make a difference as my friend the Educated Fool says - he's the most desired character in the game - he should be kept special. But how MUCH of a difference is the thing.

    I'll post my stats Sunday as usual. I'm not undefeated. But close. And I got to 300 without a loss. But many good teams without Prisoners seem to settle at the 93% win mark. Where should a Prisoner team be? 95%? 99%? Is a 6% difference too much for one character to make?

    Don't want to derail the thread - but appreciate how the developers are listening but also being prudent before making sweeping changes.
    Totally agree that Blue Bat teams are harder than Prisoner teams. I got rocked 3x by a player with a Blue Bat team after I had a really nice winning streak going. After the 3rd loss I gave up. I have a Blue Bat so I just need to figure out my talisman setup for it to bring him in next time.

  2. #142
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    Quote Originally Posted by slauki View Post
    actually he is right. every counter is very luck dependent, so it's only a 30% counter at it's best...

    Taunting solutions:
    1.put in high damage dealers? great...if they are not blinded stunned or paralyzed. never seen mummy/ssd combos without blind, freeze or blinds talismans. usually some will trigger.
    2. put in a cleanser there? great, if you are able to control him next turn. even if you can, the taunted members used their turn already, so your turn is almost over most of the time
    3. immunity is great, if the taunters are not paired with the siege toon or a prisoner. if they are immunity is useless.
    4. puttins stunners/taunters in your team, could work if not paralysed or frozen. and CG is a blue character who will heavily suffer from the green taunters. a ssd on your own yould work better.
    5. accuracy debuff works great, if you can put in the skill like acrid smoke. otherwise only a single debuff from characters like bluebat is possible, which will be relevat in the next round. unfortunatly you are dead then most of the times.
    6. put in pdk, blue charcter who has disadvantage vs greens but he will debuff one allie....
    7. bring in a prisoner along with immunity...wow actually this is virtually the only thing that can save your ass, every time.

    sorry, but i cannot think of one single (non prisoner) strategy where you don't need hell lot of luck to take advantage of it. maybe i missed something, but if you prove me wrong i would be very thankfull.
    if you need high % of luck it's not an stratatgy it's hoping for something to happned.

    Use perfect hit passive to get around blinding taunters for a round or two. If you choose the rest of your team right, this should be enough to have either Mummy or SSD taken out in your first round. This works against many taunting teams but obviously not a safe bet against all the different teams with a SSD and Mummy in it.

    Freeze and paralysing talisman have much lower triggering rates. Sure, it's a problem if they do trigger but that goes for most teams, not just the taunting ones.

    There are entirely different ways to beat taunting teams using The Prisoner (as I think you are aware).

  3. #143
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    Immunity Talisman is a joke

    Quote Originally Posted by Nicko View Post
    Slauki has told me he now finds Prisoner teams easier then non-Prisoner teams that have a Blue Bat. That makes sense

    Weren't these talismans designed to mitigate the effect of the Prisoner when attacking a Prisoner team?

    Seems like they've done that.

    I have yet to see a Prisoner/Blue bat team for the reasons Sparton has mentioned. Not that it couldn't happen. But that's giving up a lot of firepower or other skills (healing/taunting/shielding etc)

    So for those without a Prisoner and facing Siege, it's kind of like it was for us Prisoner players before the Talismans. I'd face a Prisoner team and strategy became more important - as well as a little luck. Bring your own blue bat and create a similar experience. If your Droid or Red Pyro isn't taunted you're golden. If he is - hope he's not next turn .

    I don't envy the developers in dealing with this. The Prisoner SHOULD make a difference as my friend the Educated Fool says - he's the most desired character in the game - he should be kept special. But how MUCH of a difference is the thing.

    I'll post my stats Sunday as usual. I'm not undefeated. But close. And I got to 300 without a loss. But many good teams without Prisoners seem to settle at the 93% win mark. Where should a Prisoner team be? 95%? 99%? Is a 6% difference too much for one character to make?

    Don't want to derail the thread - but appreciate how the developers are listening but also being prudent before making sweeping changes.
    I don't know Sparton reasons, but I DID see a Prisoner/Blue bat team. I won by the skin of my teeth, hardest team I ever got.

    Prisoner teams are easy because people don't know how to build good ones. I win 99% of my Prisoner teams fights regardless if I go second. I mean 99% because sometimes they all focus my AoS and I'm pretty dead. Also, kudos to Sag, fought his Prisoner team 4 times and all were a draw, hell your corrupt Rescuer is a beast!

    Also blue bat teams are big damn unfun to play against. Siege is way more annoying than Prisoner. But that's because how Siege works: For example the AGS cheat death skill should be reduced by 1 turn, but in fact it reduces by 2.

    I don't know why the hell they made immunity talismans if that immunity can be negated by Siege. And yellow?!?! That ruins every build possible since many cleansers or immunity makers are warriors, sentinels or assassins.

    Now those talismans just made Prisoner ever more op since if you go first you can't stun/freeze/blind/taunt him.

    You guys pray that I never get a Prisoner, or I'll put an unbeatable team.

  4. #144
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    Quote Originally Posted by angelkelly View Post
    Strategy is when you take something very average and turn it into something more.
    Exactly, and if you do this, beating many teams (not all, of course) with SSD and Mummy becomes easy. There is a thread in the PVP section with some basic tips against taunters. It's a good start to find that strategy you need to beat taunting teams.

  5. #145
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    Quote Originally Posted by Nicko View Post
    Slauki has told me he now finds Prisoner teams easier then non-Prisoner teams that have a Blue Bat. That makes sense
    Slauki had no problem disposing of my Prisoner. Sry bud,burning lists! Now if I could just find that Gmac guy!!!

  6. #146
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    You will not see many posts from me here, I am not a good typist but I felt that I should add my opinion here.
    I would say that I disagree with all of you guys who say that the new talismans (immunity in particular) are worthless, now I can go against a lot of teams that I will usually skip in the pass weeks and win most of the fights. Now I'm like a Prisoner hunting dog, I see a team with one I attack it 99% of the time. Their revenge hurts me a lot later because my defense sucks big time (14%-16% at the most) but still these immunity talismans expanded my range of teams I can attack and succeed doing it. And believe it or not I am missing A LOT of the nice toons you guys have, Prisoner being one of them. My advice to you is to invest a little in the new talismans, do some reading in here for ideas how to set up a good attack team, test it against your own defense many times and go attack someone when done
    And last but not least: Heavy Metal to the end!

  7. #147
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    Quote Originally Posted by Bradata View Post
    You will not see many posts from me here, I am not a good typist but I felt that I should add my opinion here.
    I would say that I disagree with all of you guys who say that the new talismans (immunity in particular) are worthless, now I can go against a lot of teams that I will usually skip in the pass weeks and win most of the fights. Now I'm like a Prisoner hunting dog, I see a team with one I attack it 99% of the time. Their revenge hurts me a lot later because my defense sucks big time (14%-16% at the most) but still these immunity talismans expanded my range of teams I can attack and succeed doing it. And believe it or not I am missing A LOT of the nice toons you guys have, Prisoner being one of them. My advice to you is to invest a little in the new talismans, do some reading in here for ideas how to set up a good attack team, test it against your own defense many times and go attack someone when done
    And last but not least: Heavy Metal to the end!
    Talismans work as intended! Problem is their color?,price & when equipped by Chuck. Not complaining...just the facts. Btw your typing is great...your opinions are valuable & always welcome!
    Last edited by Silentknight; 03-17-2017 at 08:40 PM.

  8. #148
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    Quote Originally Posted by angelkelly View Post
    I looked at the thread and nothing work. Btw my user ID is elyse-6387. And by my rooster you can see I have some solid toons. But nothing to die for nor anything I haven't tried. Right now I have mummy, ags,troll,and Sentinel rescuer in my defense. But even that teams doesn't get my by.
    Not sure what to tell you. You have all the toons I use in my basic anti-taunt team. You also have both Mummy and SSD, so you could temporarily put them on your defense to try out different strategies against them.

  9. #149
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    Quote Originally Posted by Silentknight View Post
    Talismans work as intended! Problem is their color?,price & when equipped by Chuck. Not complaining...just the facts. Btw your typing is great...your opinions are valuable & always welcome!
    Thanks!
    You are right about the price, it's steep! And yes, they don't work against AoP but then you know better that that AoP is no good in defense very much, I see my team lost a few attacks from you today
    I might have been a little harsh in my previous post, I feel I have to apologize
    Sorry guys!

  10. #150
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    Quote Originally Posted by Bradata View Post
    Thanks!
    You are right about the price, it's steep! And yes, they don't work against AoP but then you know better that that AoP is no good in defense very much, I see my team lost a few attacks from you today
    I might have been a little harsh in my previous post, I feel I have to apologize
    Sorry guys!
    Nah,coin toss been good to me today...still about 30/70,just at the right times!

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