Slauki has told me he now finds Prisoner teams easier then non-Prisoner teams that have a Blue Bat. That makes sense
Weren't these talismans designed to mitigate the effect of the Prisoner when attacking a Prisoner team?
Seems like they've done that.
I have yet to see a Prisoner/Blue bat team for the reasons Sparton has mentioned. Not that it couldn't happen. But that's giving up a lot of firepower or other skills (healing/taunting/shielding etc)
So for those without a Prisoner and facing Siege, it's kind of like it was for us Prisoner players before the Talismans. I'd face a Prisoner team and strategy became more important - as well as a little luck. Bring your own blue bat and create a similar experience. If your Droid or Red Pyro isn't taunted you're golden. If he is - hope he's not next turn

.
I don't envy the developers in dealing with this. The Prisoner SHOULD make a difference as my friend the Educated Fool says - he's the most desired character in the game - he should be kept special. But how MUCH of a difference is the thing.
I'll post my stats Sunday as usual. I'm not undefeated. But close. And I got to 300 without a loss. But many good teams without Prisoners seem to settle at the 93% win mark. Where should a Prisoner team be? 95%? 99%? Is a 6% difference too much for one character to make?
Don't want to derail the thread - but appreciate how the developers are listening but also being prudent before making sweeping changes.