some of the changes seem good: (first, only mentionning the characters i have)
Warrior COTD, Nomad, WDQ, Void talismans, death dog passive.
Some "nerfs" seem tricky.
Prisoners passive: well, it has been discussed big. I do not like it. Gotta see, how this works.
Others seem interesting:
Pharaoh, Mummy, troll, ascension talisman remodel.
Not all that surprised that the Prisoner is getting nerfed, but bummed out just the same.
He is much stronger in PVE than he ever was in PVP.
Would have rather just seen him banned instead of broken for the rest of the game.
I don't understand the AoF decrease ATK scalling and increase DEF scalling.
Torture scales on MaxHP and Ravage scales on Special...
or are we talking about the stats? like raw ATK and raw DEF will be modifed? What's the point in changing the ATK?
Because for me, a skill (which deals for example ATK) and is described as scalling with another stat (DEF, HPMax or any other than ATK) for that specific skill, the ATK stat should not come into the equation of the damage dealt, otherwise the description is misleading. (I would be happy if someone could confirm that point).
It doesn't affect passives - it now removes beneficial effects on two enemies. So basically the Prisoner will be countered with immunity (he's now basically useless), the Blue Bat will kick in the second round (also useless), and Death dog will block effects like ATK increases and immunity on two enemies - but assuming not shields (probably the best of the three).
I do like that they're trying to get more toons used. Variety on defense - and hopefully offense - is definitely needed.
I think it means he will have the same ATK and DEF on level 1 but will gain less ATK and more DEF as you level him up.
If the skill mentions scaling with any stats, those are in addition to scaling with ATK for physical damage, MAGIC for magic damage and both for true damage.