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  1. #141
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    Sparton, I've noticed that certain basic attacks don't seem to trigger invisibility talismans. Often they are basic attacks that require tapping 3 times in a row before the toon attacks. For instance, I have a set of invisibility talismans on my Cyborg and his present basic attack, Tase (1-tap), procs invisibility as often as it should. However, I've used his past basic, Dead Eye (3-tap), pretty often (well over 50 times) and have yet to see it proc his invisibility once. I'm wondering if this is only a problem that affects 3-tap basic attack self-buff talismans (e.g. invisibility, pierce, penetrating, etc.) as I know for a fact that enemy debuffs (e.g. blind, paralysis, freeze, etc.) work on 3-tap basic attacks (case in point: Mummy Eddie). Not sure if you and the team were aware of this.

  2. #142
    Junior Member
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    Mar 2017
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    12

    Only my 2nd post

    Let's see, GRE, check, prisoner. Check. Angel of pain. Check. These are my 3 primary attackers. So naturally this is where the vast majority of my skill shards went. (26 for GRE atm). If you wanna tweek them, fine. Your game. Your rules. I'm just saying that's a LOT of trooper badges (and money on my part) to waste on skill shards. If you want me to continue to drop a dime here and there, please take your time and think of how you could do right by your players. Anyway. Love the game

  3. #143
    Senior Member
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    Oct 2016
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    Quote Originally Posted by Sparton_LOTB View Post
    Ah, good catch again. We do mean Warrior Harpy and Magus Masked Harpy.
    Looking foward to this change as they have always been faves of mine

  4. #144
    Senior Member
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    Dec 2016
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    Pacific Northwest
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    Quote Originally Posted by Tritium View Post
    Sparton, I've noticed that certain basic attacks don't seem to trigger invisibility talismans. Often they are basic attacks that require tapping 3 times in a row before the toon attacks. For instance, I have a set of invisibility talismans on my Cyborg and his present basic attack, Tase (1-tap), procs invisibility as often as it should. However, I've used his past basic, Dead Eye (3-tap), pretty often (well over 50 times) and have yet to see it proc his invisibility once. I'm wondering if this is only a problem that affects 3-tap basic attack self-buff talismans (e.g. invisibility, pierce, penetrating, etc.) as I know for a fact that enemy debuffs (e.g. blind, paralysis, freeze, etc.) work on 3-tap basic attacks (case in point: Mummy Eddie). Not sure if you and the team were aware of this.
    Interesting comment. I've noticed something similar with marks that trigger on perfect attacks. I can't remember the details, but I'll pay more attention.

    druid138-6195

  5. #145
    Senior Member
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    Oct 2016
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    SoCal
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    Android
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    693
    Quote Originally Posted by Pagan-3014 View Post
    Let's see, GRE, check, prisoner. Check. Angel of pain. Check. These are my 3 primary attackers. So naturally this is where the vast majority of my skill shards went. (26 for GRE atm). If you wanna tweek them, fine. Your game. Your rules. I'm just saying that's a LOT of trooper badges (and money on my part) to waste on skill shards. If you want me to continue to drop a dime here and there, please take your time and think of how you could do right by your players. Anyway. Love the game
    Well said Pagan, welcome to the party!

  6. #146
    Quote Originally Posted by Tritium View Post
    Sparton, I've noticed that certain basic attacks don't seem to trigger invisibility talismans. Often they are basic attacks that require tapping 3 times in a row before the toon attacks. For instance, I have a set of invisibility talismans on my Cyborg and his present basic attack, Tase (1-tap), procs invisibility as often as it should. However, I've used his past basic, Dead Eye (3-tap), pretty often (well over 50 times) and have yet to see it proc his invisibility once.
    That is an issue with the data for Dead Eye, where it's not flagged to trigger augments. It should be a simple fix, so I'll see if that can make it into the next update.

  7. #147
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    Aug 2016
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    591
    Quote Originally Posted by mjmxiii View Post
    Looking foward to this change as they have always been faves of mine
    +1 to this. They are my fav also.

    Here is my view about the updates..

    Tuning updates are necessary, which i can understand. But the thing i see is we are losing the excitement about in-game content. So much grinding going on. For example, it would be super cool to getting the some in-game bosses into the game.

    For example; like Goddess Aset, Goddess Sekhmet and God Horus.
    Or Wrath and Beelzebub.. Or "The Beast"?.. I guess he would be the rarest one! (If it ever happen)

    Actually, we have some in-game bosses like Wickerman, Nomad and Generals for example. Why don't we have more bosses as playable chars?

    The thing is, i really miss first excitement of mythologic story line personally. I believe many players think the same way as i do. Even it will took long time to get the Night City content, it will be a fresh excitement to roll-in some in-game bosses into the game.

  8. #148
    Developer
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    Sep 2016
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    iOS
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    400
    Quote Originally Posted by osiris0000 View Post
    +1 to this. They are my fav also.

    Here is my view about the updates..

    Tuning updates are necessary, which i can understand. But the thing i see is we are losing the excitement about in-game content. So much grinding going on. For example, it would be super cool to getting the some in-game bosses into the game.

    For example; like Goddess Aset, Goddess Sekhmet and God Horus.
    Or Wrath and Beelzebub.. Or "The Beast"?.. I guess he would be the rarest one! (If it ever happen)

    Actually, we have some in-game bosses like Wickerman, Nomad and Generals for example. Why don't we have more bosses as playable chars?

    The thing is, i really miss first excitement of mythologic story line personally. I believe many players think the same way as i do. Even it will took long time to get the Night City content, it will be a fresh excitement to roll-in some in-game bosses into the game.
    Oh, don't you worry. We feel exactly the same way. More details to come on more of that in the future...

    -Kaz

  9. #149
    Senior Member
    Join Date
    Oct 2016
    Location
    Barrie,Ontario,Canada
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    Android
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    1,417
    Quote Originally Posted by osiris0000 View Post
    +1 to this. They are my fav also.

    Here is my view about the updates..

    Tuning updates are necessary, which i can understand. But the thing i see is we are losing the excitement about in-game content. So much grinding going on. For example, it would be super cool to getting the some in-game bosses into the game.

    For example; like Goddess Aset, Goddess Sekhmet and God Horus.
    Or Wrath and Beelzebub.. Or "The Beast"?.. I guess he would be the rarest one! (If it ever happen)

    Actually, we have some in-game bosses like Wickerman, Nomad and Generals for example. Why don't we have more bosses as playable chars?

    The thing is, i really miss first excitement of mythologic story line personally. I believe many players think the same way as i do. Even it will took long time to get the Night City content, it will be a fresh excitement to roll-in some in-game bosses into the game.
    Cuz after the prisoner nerf who would counter them??? Going backwards here!

  10. #150
    Banned
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    Mar 2017
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    iOS
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    917
    Quote Originally Posted by Kaz_LOTB View Post
    Oh, don't you worry. We feel exactly the same way. More details to come on more of that in the future...

    -Kaz
    Crazy hard bosses with exclusive loot on refresh timers would be awesome (similar to secret locations, but really hard).

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