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  1. #331
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    Quote Originally Posted by Jofer16 View Post
    Challenge accepted. I'm down by 1,000+ points from 1st place now so if I come back there can be no excuses, let's see how the Prisonerless teams fair. Dropping him from offense/defense now...
    And I'm out of the race this week (as if i'm ever truly in it with Jofer around ) - so this will be really interesting because Fallen Angel (currently number 1) doesn't have a Prisoner either.

    Jofer - thanks for livening up the PvP race this weekend!

  2. #332
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    Quote Originally Posted by Jofer16 View Post
    Challenge accepted. I'm down by 1,000+ points from 1st place now so if I come back there can be no excuses, let's see how the Prisonerless teams fair. Dropping him from offense/defense now...
    Oh sh*t, its on! Good luck brother!

  3. #333
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    Jofer, while others may make not having the prisoner an excuse not to place top 25, a number of us have placed not only top 10 without the prisoner, but top 10 without the prisoner and without spending on ironite.

    I know you can be number 1 based on your dedication/time allotment and strategy without using prisoner. Hopefully you don't get many game crashes.

    It takes both time allotment and strategy while having a decent toon build to pull from to achieve no. 1.

    Make it so!

    😃

    Crap, I got to put my 3 kids to bed, good night all.

  4. #334
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    Quote Originally Posted by Jofer16 View Post
    Challenge accepted. I'm down by 1,000+ points from 1st place now so if I come back there can be no excuses, let's see how the Prisonerless teams fair. Dropping him from offense/defense now...
    Excuses for what? Good that you do it, but if you don't do a full week to compare stats, that's still not so relevant. Lets say you needed right now 200 more attacks to go to rank 1, without Gimp you'll need more, since there will be many fuckups vs siege.

    Without before-after stats we'll never know exactly Chuck's impact....and we'll probably never know exactly now that he takes the piss

  5. #335
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    Quote Originally Posted by Nicko View Post
    And I'm out of the race this week (as if i'm ever truly in it with Jofer around ) - so this will be really interesting because Fallen Angel (currently number 1) doesn't have a Prisoner either.

    Jofer - thanks for livening up the PvP race this weekend!
    Yeah,this is gonna get ugly!

  6. #336
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    Quote Originally Posted by slauki View Post
    just one question: do you think it is fair that a strategy exists that cannot be countered no matter how "skilled" you are? (look at beta taunt and freezefest for example).
    this was only possible because the prisoner and siege removed every defense ability available and turned this game into a luckfest when going 2nd. where is the strategy part of that, that's a pure gamble...

    now 98% of people without a prisoner cannot counter siege, so we are a basicly a two class society, the ones that can play against almost eveyone, and others who highly rely on luck when playing versus many
    opponents. this is too much of a difference if you ask me and indeed i think this is highy unfair.

    every strategy has to have a counter strategy otherwise this is unfair/unbalanced/OP imo .
    Your one of the guys who most contribute here in this forum as always, thanks for your words of wisdom.
    Last edited by HomemLivre; 04-07-2017 at 02:57 AM.

  7. #337
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    Good luck Jofer! Show all it can and will be done without the pris! You can comment later how hard it was and how many times you were tempted to bring in the prisoner on offense and did you remain strong or you failed under Saturday preassure to run for it. I support your run and I'm not taking revs on you (those defs we eat for breakfast) a few pts won't bug me, but I hope others will revenge more so you get to taste the feeling. Same goses to Fallen. Would you concider making a thread so that we can spam there and not here?(It is interesting to see there is no siege char on you def (anti pris build) but the owerpowered in its every aspect SSD remains @devs, nerf that one's taunt rate)

    To all, I hope that you are right and I am wrong this time. I am not sorry to come out strong (minding not to be impolite, just strong in my case and not to take the grudge on person but the idea, I hope you see that). And I will do it every time people are missled, arguments opscure and the logic flawed.

    You say if u immunize the hellhound with talis his passive will work. So all toons will be immune. We are talking about the first round. Rounds after that did not matter as we are used to it and have counters for it.
    But.. The way I am reading it, immunizing the hellhound wouldn't do it. While it will be immune, therefore not stunned, if you go second his passive can and will still be blocked by pris so other toones are not immune. @Sparton, @kaz, please tell us straight out which is true, we are like geese in the mist with current replies. Tnx.
    Last edited by Caretaker; 04-07-2017 at 08:02 AM.

  8. #338
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    About the character tuning and the Angel of strife, is there any consideration for change the color of the blue talismant slot with a green one ?
    I don't understand the utility of that blue slot ?

  9. #339
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    Quote Originally Posted by Jofer16 View Post
    Challenge accepted. I'm down by 1,000+ points from 1st place now so if I come back there can be no excuses, let's see how the Prisonerless teams fair. Dropping him from offense/defense now...
    Classy move and I'm quite certain you'll prove your point ;-)

  10. #340
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    If the devs want to shake up the use of more/different toons in PvP, they should introduce some system for removable skill shards. The true potential of a character is only unlocked when fully sharded. So, even when a character gets nerfed, people will still be hesitant to drop it from their team because a nerfed fully sharded character will still likely be better than another character with no shards. And even with buffs introduced to other characters, we will be slow to start using them because we probably don't have them sharded and don't see the point to use them until they are, which takes a long time. This creates an inert system where players change very slowly. Removable skill shards would increase the pace of change and make for a much more dynamic game.

    However, freely removing skill shards would derail their value too much. There are tons of way to limit it of course. I suggest that it is based on a weekly reset, so every week you get the option to remove all skill shards from one character. A second suggestion is that we can earn some kind of dispensable removing tool - a rare resource that when applied to a character would remove all of its skill shards. Whatever way it's done, I think it would be important that while limiting the pace that we could remove skill shards, there should be no built-in discouragement from doing so (e g removing all skill shards from a character would cost you a skill shard as well).

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