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  1. #41
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    Sparton

    If my team have the first turn and the other team have the AoP, the passive of the blue bat should be disabled ?

    Because in PvP (also my team with the blue bat) when I attack first the buff of the other player is active, but when they attack all my buffs dissapear.

    sorry for my grammar

  2. #42
    angelkelly
    Guest
    Sentinel Corrupt Harpy looks great .
    Aside from that, I like the new daily rewards you guys added. Just wish there was a legendary soul some where in there.

  3. #43
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    Can't move

    Quote Originally Posted by yojo View Post
    Sparton

    If my team have the first turn and the other team have the AoP, the passive of the blue bat should be disabled ?

    Because in PvP (also my team with the blue bat) when I attack first the buff of the other player is active, but when they attack all my buffs dissapear.

    sorry for my grammar
    This happened to me too

    Sparton, what where the changes to matchmaking?

    I'm on a 30+ win streak and going down on points!
    Last edited by gmac; 04-12-2017 at 12:04 AM.

  4. #44
    Banned
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    Mar 2017
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    VERY impressed with this update, great changes across the board, and some great ones that were unannounced.

    Aside from that, it's extremely encouraging to see the direction of the dev team, this app has the best two-way communication I've seen so far of any game. And the fact you guys actually listen, most games even the valid arguments fall on deaf ears. I'm excited for the direction and where we're headed in the future. Nailed this one, good job!

    And it's gonna be awesome to see new Eddies/toons in arena, already expirimented with Samurai and Visions. Welcome to the squad Visions! Never used this toon before as it seemed all broke. I maxed him and set him as champ, to my troopers, give him a try

  5. #45
    Senior Member
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    Quote Originally Posted by Jofer16 View Post
    VERY impressed with this update, great changes across the board, and some great ones that were unannounced.

    Aside from that, it's extremely encouraging to see the direction of the dev team, this app has the best two-way communication I've seen so far of any game. And the fact you guys actually listen, most games even the valid arguments fall on deaf ears. I'm excited for the direction and where we're headed in the future. Nailed this one, good job!

    And it's gonna be awesome to see new Eddies/toons in arena, already expirimented with Samurai and Visions. Welcome to the squad Visions! Never used this toon before as it seemed all broke. I maxed him and set him as champ, to my troopers, give him a try
    Looks like your fight against mine have some influence about this decision hahaha
    I maxed Visions since his release and finally was able to see him in action! A great Eddie indeed! Want to face some Samurais to see how hes fighting!

    Cheers

  6. #46
    Quote Originally Posted by yojo View Post
    If my team have the first turn and the other team have the AoP, the passive of the blue bat should be disabled ?

    Because in PvP (also my team with the blue bat) when I attack first the buff of the other player is active, but when they attack all my buffs dissapear.
    If you go first, the Angel of Pain doesn't reduce the duration of your buffs at the start of combat now, but his passive will still reduce the duration by 1 turn after the Angel of Pain's team finishes their actions. (that's in addition to when your buffs would normally count down)

    Quote Originally Posted by Gmac View Post
    Sparton, what where the changes to matchmaking?

    I'm on a 30+ win streak and going down on points!
    The game places more emphasis on what your attack:defense ratio is, so if you have many more attacks this week than defenses, that's a possibility.

    (It's also relative to other players, so perhaps you've been "luckier" earlier this week than other players around your leaderboard ranking, and the matchmaking is trying to equalize that.)

  7. #47
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    Quote Originally Posted by HomemLivre View Post
    Looks like your fight against mine have some influence about this decision hahaha
    I maxed Visions since his release and finally was able to see him in action! A great Eddie indeed! Want to face some Samurais to see how hes fighting!

    Cheers
    Yeah I was just gonna edit that in lol. Wasn't prepared for that and got my arse handed to me! Was better equipped round 2 Was like, what the F just happened?? lol

    Same complaints with Samurai, bad talisman slots/too squishy to compete with the elite toons in arena. He needs a major rework, unless the meta changes to favor his strengths. But it is fun when RNG shines on his extra attacks, just a bit too unreliable for me still.

    Cheers to you too! Just cracked a Heineken

  8. #48
    Senior Member
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    Quote Originally Posted by HomemLivre View Post
    Looks like your fight against mine have some influence about this decision hahaha
    I maxed Visions since his release and finally was able to see him in action! A great Eddie indeed! Want to face some Samurais to see how hes fighting!

    Cheers
    I was hoping we could keep this a secret a few more days... hahahah

    We've insisted for Visions to be fixed and yes, now he is true lv 5

    And let us have some "remove beneficial effects" talismans asap!

    Congrats Kaz and Devs team for this one

  9. #49
    Senior Member
    Join Date
    Jul 2016
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    130
    I haven't made any changes to my squad yet (working on new toons but it's a slow go) but the AoP can still be useful.

  10. #50
    Senior Member
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    Germany
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    Hmmmmm talismans like energy or void still don't workt very often. Especialy in the first 2 rounds (no buffs/debuffs involved). Void often still don't reflect mag/Phys dmg. Viking still broken. No changes to point system. Matchmaking still off. AI still not very smart to say the best. Instead of making autoplay faster, manual play is faster but its not too bad. Don't really seeing an improvement in gameplay

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