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  1. #121
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    Quote Originally Posted by konstifik View Post
    Same here. But my hold ratio is way better then it used to be, with the same team...
    Lucky cause mine is going way down....Thanks to the AOP nerf...

  2. #122
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    Quote Originally Posted by Liebhild View Post
    In my eyes that update isn't an improvement, but one huge step back.

    It should help newbies? LOL even the old players dont know, when some effects work or not, on fullmoon you have immunity, but not on friday, excepts it's the 13th.

    Void shield helped medium players a lot, but because the top players were crying, void shield became laughable.

    Speed ist totaly ****** up, sometimes fast as hell, then normal.

    Mummy is stuning if there was no update.

    And missing the right toons, the prisioner fix is pfff.

    Also other weired shit is happening, too much to write.
    I'd love to do a free bunch of hours of QA testing for them prior to each update. Also was the 1st to pickup on the self attack bug. I tend to find these things pretty quick. Yeah I was really excited at 1st but it seems this was released a bit prematurely.

  3. #123
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    Quote Originally Posted by Patrice-1201 View Post
    @Sparton what about matchmaking? I am being attacked even more after the update so have now completely given up on PVP apart from iron coins. Really sad as I loved the arena...
    +1 from me.

    My PVP experience this week is:
    Attacks Made 91
    Defended 143

    I expect to spend all week getting myself up to around 2000 before bedtime, and finding myself back at ~1700 in the morning.

    This is after last week when My attacks made were 210, v 270 defences, whereas people around me in the rankings were often getting a completely reversed ratio. Wouldn't it be nice to have some sort of cap on how many times people can be attacked based on how active they are in launching attacks themselves?

    There's always the iron coins I guess but this is becoming tiring.

  4. #124
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    Speed definitely fluctuates. Sometimes fast, sometimes about normal speed. Invisibility works almost never, especially if the other team has a prisoner. A warrior troll took down my SGS (fully healed) with one punch. Void shields reflect damage maybe 50% of the time in pve and pvp. My opinion, this update is about as good as the one at the beginning of February where my RTTH would ko himself, and if he didn't kill himself my SGS would finish him off.

  5. #125
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    Mummy taunt

    The notes say burden of the damned reduced to 30%, my mummy skill says it's 25%.

    Is it lower now then advertised on notes?

  6. #126
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    wow, that's a challanging one to comment.

    will start with the good things:

    1. daily rewards and archievments are much better now
    2. game is sometimes faster, which is good but it fluctuates as people pointed out.
    3. siege and prisoner have some kind of counter which is great (siege can also screw you when you go first, but at least you have a chance to setup something)
    4. better designs looks nice

    But i think you messed up a ton too, especially with the new characters adjustments:

    one example: you nerfed corrupt general/axis commander because of his ridiculous stun %. and what did you do now, create a toon blue CR who can stunn 100% for 2 turns with accuracy up??Sorry but WTF??? Yes i have one (in fact i have 3 of them) and i will abuse them but this is really bad. I can name you certain setups where you can stun 3/4 enemies even if you go first. thats really bad overtuning. and there are many more of these examples. (end of the "gonzo memorial rant", for those who remember :P)

    seems like the trend goes to heavy singlehitters like nomad, grim reaper, COTD and others. i don't think nomad needed that buff, it was too much for him, but not sure
    if he will be a problem, because there are ways to counter it. so maybe it's okay maybe it's not, not sure about them right now. but i understand that you want to create an alternative to the aoe hitters, so let's check how this will end.

    i appreciate that you try to buff certain characters, but i'm afraid this removes some opness and create others. right now visons eddie can cause problems because his take removes defnese abilities AOE very high % of the time. again, i have one and i will abuse him, but this will makes us vulnerable to tauntfest and to freezefest again. it's still better than it was before, because it doesn't happend 100% of the time, but it may cause serious problems, and i'm not sure if you can counter if if you go 2nd.

    but overall our defense rates will prolly go down a lot when people adjust and learn the new mechanics and then we will suffer even more from the broken pointsystem and matchmaking problems.
    i played 50 or more rounds pvp to test the situation, now i'm rank 15-17 and i never saw some of the bigguns like jofer, nicko, fallen angel, coletrain or others. prolly they are too far ahead in points, so list doesn't show them for me. i didn't saw them for weeks on my attacking list this is too much of a protection for them. now i'm at 15 i prolly also doesn't show up in many lists, so i will also likely profit from that scenario, but man, that's not okay o not see them at all.
    Simply reduce point losses from the defense as long as you haven't found a good matchmaking/list system, this system is very likely as broken as it was before. after this things are fixed you can rise the losses again if you want but for now this would be the way to go imo.

    could write even more, but i have mixed feelings about this. some really good improvements and some huge screwups i think. but at least it's fun to play
    at the momement, because we have to relearn the game, but i'm afraid that we will have similar problems as always in a few days/weeks.

    everythings said on the skillshards, but aftert important changes, we deserve the hard earned skillshgards back, as everyone pointed out. yes we can earn them more easily but if someones is unhappy with his nerfed char where he put 22 skillshards in, he deserve them back (only after important nerfs). But we all have read that several times :P

    and some new content is missing, was really hoping for BNW, but prolly this will take much loger as expected. would be really curious why the BNW, which was planed for november, causes such big trouble. It's half a year now, since it was planned, really weird.

  7. #127
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    Totally agree with Slauki, Vision's Take is too much , he removes beneficial effects from 3 of 4 toons. AI always uses it first and your team is without defenses and will be taunted or freezed for 2 turns. Take should remain for one opponent, make it 100% but only one.

  8. #128
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    Quote Originally Posted by R1ck View Post
    Totally agree with Slauki, Vision's Take is too much , he removes beneficial effects from 3 of 4 toons. AI always uses it first and your team is without defenses and will be taunted or freezed for 2 turns. Take should remain for one opponent, make it 100% but only one.
    or drasticly reduce proc % or let him remove only one buff or something like that...otherwise the next mummy eddie is born
    but he won't be that common, because he is rare, so many more will complain which will lead to changes pretty fast hopefully.

  9. #129
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    Thumbs up

    Lets point out something else.
    What about loot on LoL? This is just ridiculous. I did quite few runs yesterday, day before, last week etc etc to get *** evo shards, obviously I’m talking about LoLX and what I get? Lots of low stars normal shards, plenty of * and ** evo shards, gold (WTF?) and few *** neutral colour evo shards per several runs. What is the point to play LoLX if the loot is so crappy and I could get the same shit on LoL2-3?
    Someone can tell that I can get evo shards from GoD, bullshit, haven't seen ***evo shards from GoD since weeks, and LoL been advertized as a place for farming evo shards to power up our toons, SoT draining place for farm I could say.
    You invented sacrifice, nice feature but … how the hell I can make ***** toons for sacrificing without high evo shards as drop rate for these things is so flicking low?
    Ok, there is a chance for ***** toons from souls - joke of the day, drop from rare souls is nerfed to the ground, drop from coloured rare souls is even worse, I have spent a lot of trooper points for them, could have several skill shards, instead of that - plenty *** legendary soldiers, harpies etc.
    Lack of ideas devs ... really?

  10. #130
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    Quote Originally Posted by R1ck View Post
    Totally agree with Slauki, Vision's Take is too much , he removes beneficial effects from 3 of 4 toons. AI always uses it first and your team is without defenses and will be taunted or freezed for 2 turns. Take should remain for one opponent, make it 100% but only one.
    I manage to fight agains Visions teams and even if he try to use take, only 1 or 2 of my chars lost his buffs.
    In the whole scenario I lost only 1 battle agains a Visions team and couse I was a dumb and was not becouse him, just becouse I didnt manage wisely my buffs agains a Void Shield.

    Acc up is a buff that many disregard, maybe you just need to try dif team against it. Just like the Prisoner was before the nerf, this is not a threat if you manage to use the right toons to face it.

    Edit: A toon that scared me all the times I faced was the DD. Thats really powerfull. RNG are always agains me and the DD removed buffs from 2 toons all the time, and he dont even need to use a no damage attack to do it lol. But thats ok, was a little harder to face it but its manageble to.


    Cheers
    Last edited by HomemLivre; 04-12-2017 at 03:28 PM.

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