First of all, I have to say how VERY VERY VERY PLEASED I am with this update in general. Some bug ironing will be done and we'll have a great thing going!
After the initial shock on update and loss of pts on initiating battles I slept it over with 400 pts loss since the update has risen but not caring for that, as some of the cries I see here

(love it! after I'm done posting I will read how many cries there is and by whom. I bet now people will be loud for not having it good like before)
So what has happened now I've been waiting since the release of beta ->
fairer game than it was
for all! and not just those on top. All thanks to real matchmaking! Makes every sense in the world now, even the weekly point reset. so much on that. Buy yourselves a few beers guys! 5* rating in store from me, earned.
The tides have really turned now!
Furthermore we have a new Ed in consistence with the path the game is changing, from stacking benefits to removing them, we now have dd, rescuer, newbies, visions, the new guy etc etc.
As I've said, some bug ironing and we'll have it great! Some are mentioned but it's not bad to repeat some like: AoF's passive triggers whenever and how many times it desires (that one should be rewritten from scratch and not debugged haha), dogs don't provide immunity (sounds almost intended) and when they do, they seem to be immune to their own immunity

so does red troll shielding sometimes provide no shields on itself, and I'm not talking of prisoner, dd or siege oddities, it's just broken along with some other passives now. uu, noted how green robot's (sagbot

) force shields work sometimes on second turn only, letting the dmg trough on the first turn casted? Talismans overprocing or not procing at all. so much on that for now, gotta go and bash some higher ranked ppl! Hope they enjoy it as much as they did bashing lower ranked