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  1. #51
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    First of all, I have to say how VERY VERY VERY PLEASED I am with this update in general. Some bug ironing will be done and we'll have a great thing going!

    After the initial shock on update and loss of pts on initiating battles I slept it over with 400 pts loss since the update has risen but not caring for that, as some of the cries I see here (love it! after I'm done posting I will read how many cries there is and by whom. I bet now people will be loud for not having it good like before)

    So what has happened now I've been waiting since the release of beta -> fairer game than it was for all! and not just those on top. All thanks to real matchmaking! Makes every sense in the world now, even the weekly point reset. so much on that. Buy yourselves a few beers guys! 5* rating in store from me, earned.

    The tides have really turned now!

    Furthermore we have a new Ed in consistence with the path the game is changing, from stacking benefits to removing them, we now have dd, rescuer, newbies, visions, the new guy etc etc.

    As I've said, some bug ironing and we'll have it great! Some are mentioned but it's not bad to repeat some like: AoF's passive triggers whenever and how many times it desires (that one should be rewritten from scratch and not debugged haha), dogs don't provide immunity (sounds almost intended) and when they do, they seem to be immune to their own immunity so does red troll shielding sometimes provide no shields on itself, and I'm not talking of prisoner, dd or siege oddities, it's just broken along with some other passives now. uu, noted how green robot's (sagbot ) force shields work sometimes on second turn only, letting the dmg trough on the first turn casted? Talismans overprocing or not procing at all. so much on that for now, gotta go and bash some higher ranked ppl! Hope they enjoy it as much as they did bashing lower ranked
    Last edited by Caretaker; 04-20-2017 at 11:28 AM.

  2. #52
    Banned
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    Mar 2017
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    917
    Quote Originally Posted by Caretaker View Post
    First of all, I have to say how VERY VERY VERY PLEASED I am with this update in general. Some bug ironing will be done and we'll have a great thing going!

    After the initial shock on update and loss of pts on initiating battles I slept it over with 400 pts loss since the update has risen but not caring for that, as some of the cries I see here (love it! after I'm done posting I will read how many cries there is and by whom. I bet now people will be loud for not having it good like before)

    So what has happened now I've been waiting since the release of beta -> fairer game than it was for all! and not just those on top. All thanks to real matchmaking! Makes every sense in the world now, even the weekly point reset. so much on that. Buy yourselves a few beers guys! 5* rating in store from me, earned.

    The tides have really turned now!

    Furthermore we have a new Ed in consistence with the path the game is changing, from stacking benefits to removing them, we now have dd, rescuer, newbies, visions, the new guy etc etc.

    As I've said, some bug ironing and we'll have it great! Some are mentioned but it's not bad to repeat some like: AoF's passive triggers whenever and how many times it desires (that one should be rewritten from scratch and not debugged haha), dogs don't provide immunity (sounds almost intended) and when they do, they seem to be immune to their own immunity so does red troll shielding sometimes provide no shields on itself, and I'm not talking of prisoner, dd or siege oddities, it's just broken along with some other passives now. uu, noted how green robot's (sagbot ) force shields work sometimes on second turn only, letting the dmg trough on the first turn casted? Talismans overprocing or not procing at all. so much on that for now, gotta go and bash some higher ranked ppl! Hope they enjoy it as much as they did bashing lower ranked
    I want some of what this guy is smoking lol In all honesty though are people seeing big changes with matchmaking? I attacked a bunch last night just to check out the update and seems like I've been attacked less since it came out. I'll take it

  3. #53
    Senior Member
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    Sep 2016
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    Scotland
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    1,732
    I am seeing way more top 25 (or others who are above me in ranking) in my attack lists then ever before - something has changed and for the better I think as I really only got top 25 to attack from revenges - which were limited - I only ever got top 10 a few times a week before this update.

    There does seem to be some odd things going on though wit first turn - I have Prisoner and he works sometimes and not others and not always due to being stolen by Visions (wow there are a lot of them now). Also my Corrupt Droid shields do not always seem to work but not looked enough to know why or when but these can be stolen from some of my team by Visions (is that intended?) or sometimes with no visions they do not seem to work - same for Hell Hound - his immunity sometimes not working but again I need to check more as don't need to use him to often. So really for me Visions seems to be the current OP - he is even worse than a sharded GRE at the moment.

    My Samurai seems a lot stronger on hits and if he gets to his fury move it is utterly devastating to most of the opposition - I have taken most or the whole of a defence team of varying colours/types with the Fury move....I wonder what it will be like if coupled with Wickerman or Nomad or other attack booster! He is still a little squishy against greens but that has always been the case.....if he can be kept alive up to Fury he is a beast and five star rated I think.

  4. #54
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    Zagreb, Croatia
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    @Jofer - Walter Wolf 100's it's a brand here on balkan.
    Glad to hear that it works for the tops too! So all are happy

  5. #55
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    Oct 2016
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    São Paulo, Brazil
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    Android
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    88
    Death Dog randomly forgets its passive. No Prisioner or alike involved.


    Quote Originally Posted by scott-5496 View Post
    I am seeing way more top 25
    The same here, finally.

  6. #56
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    Quote Originally Posted by scott-5496 View Post
    My Samurai seems a lot stronger on hits and if he gets to his fury move it is utterly devastating to most of the opposition - I have taken most or the whole of a defence team of varying colours/types with the Fury move....I wonder what it will be like if coupled with Wickerman or Nomad or other attack booster! He is still a little squishy against greens but that has always been the case.....if he can be kept alive up to Fury he is a beast and five star rated I think.
    Welcome to my PvE face melting team since day 1 Built a team with him/wicker where I can get his fury off turn 1 every wave in dungeons. Haven't done much post buff, but I could pull of like 50,000+ damage samurai furys with the right setup/combos before the buffs. Super fun. He seems to shine more in PvE.

  7. #57
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    Aug 2016
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    Samurai got a 500 attack base boost since last update and another 100 since the patch before that.

  8. #58
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    Oct 2016
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    Quote Originally Posted by Browno View Post
    Samurai got a 500 attack base boost since last update and another 100 since the patch before that.
    Vikings "Scatter" doesn't do a lot of damage anymore or have I missed that in a prior update? Most of the times less than 1000. Pretty much a gamble now because if the effects don't trigger (or stun as taunt can backfire badly) you wasted a whole turn. Before it was at least quite a good AoE attack and it was his only one (apart from fury).

  9. #59
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    Quote Originally Posted by Browno View Post
    Samurai got a 500 attack base boost since last update and another 100 since the patch before that.
    Yeah there's lots of new teams I want to try but I'm waiting for all the bugs to get fixed. No point in trying to master a bugged meta when my current setup still manages to do well. Was hoping bugs would improve yesterday but doesn't seem to be the case. I might be waiting awhile haha

  10. #60
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    Oct 2016
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    Quote Originally Posted by Jofer16 View Post
    Was hoping bugs would improve yesterday but doesn't seem to be the case.
    Oh the bugs were improved big time! We've got so much more of them now ... I was hoping for the opposite ...

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