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  1. #181
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    Quote Originally Posted by hold View Post
    Is the revenge attack or the counter strike a "perfect" hit or is it random?

    Could a revenge attack trigger an effect from a talisman like blind, energy, stun, freeze and that sort? Did you notice any of this? Maybe the devs can clarify this - thanks in advance.
    Seems buggy (surprise surprise haha), need to play around with it more today regarding talisman procs but usually abilities didn't seem to proc of basic, my Samurai would counter, it would say extra turn for his basic kicking in but then wouldn't attack again. And in another scenario with a different character I ran into cases where the counter seemed to get stuck in an infinite loop, the toon kept countering over and over until almost 2 enemies were dead.

  2. #182
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    Quote Originally Posted by Jofer16 View Post
    Seems buggy (surprise surprise haha), need to play around with it more today regarding talisman procs but usually abilities didn't seem to proc of basic, my Samurai would counter, it would say extra turn for his basic kicking in but then wouldn't attack again. And in another scenario with a different character I ran into cases where the counter seemed to get stuck in an infinite loop, the toon kept countering over and over until almost 2 enemies were dead.
    Cheers man ... that sounds interesting. I wonder what happens if both teams have a combination of those strike talismans and / or void shields up. Autoplay until first team down?

    I bought the fierce and the safeguard but don't want to buy the the skilled - I rather wait for another week as I can't find skilled talismans any useful. Same with the sorcery ... don't want to waste my few iron coins

  3. #183
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    Quote Originally Posted by hold View Post
    Cheers man ... that sounds interesting. I wonder what happens if both teams have a combination of those strike talismans and / or void shields up. Autoplay until first team down?

    I bought the fierce and the safeguard but don't want to buy the the skilled - I rather wait for another week as I can't find skilled talismans any useful. Same with the sorcery ... don't want to waste my few iron coins
    Yeah I just bought them all to test, and you're exactly right. Once there's multiple sets of these available youre gonna see people crying about them. Think of a team with 3 sets of these against an AoE team. You could get like 10 attacks against you before the other team even takes a turn. Throw in reflect shields and things get crazy fast. Looking forward to the crying posts in a few weeks haha.

    Counter abilities are a common thing in other PvP games, strictly to target AoE teams, that's the best way around them, make them kill themselves! Looks like they did it here to also target reflect shields. If teams have tons of shields and counters it's back to the taunt/autoplay fest. People will just sit back and watch each other's toons counter all day long instead of playing.

  4. #184
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    Quote Originally Posted by Kutte View Post
    lol new red talismans are quite worthless. visions is stealing the buff every single time. with everybody and his/her cat is using visions they doesn't make much sense.
    Any talismans with buffs are useless against VE teams.
    Last edited by R1ck; 04-23-2017 at 01:49 PM.

  5. #185
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    Quote Originally Posted by R1ck View Post
    Any talismans with buffs are useless against VE teams.
    These new talismans look quite appealing, but this^ is what concerns me. They'd be a huge investment to lose right away due to VE (who is all you encounter at the top). Guess it's another scenario of high risk/reward. VE has single-handidly changed the meta. Thank god that ugly gray bastard can't hit for shit haha.

  6. #186
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    I was pretty bug free yesterday but I just had a couple in a row against mkultra. Both of us had counter talismans so maybe that's why. I killed his AoF with Samurai and it slowly sunk into the ground and my ability icons disappeared. Beware using these things, it's like trying to wield chaos lol. My Samurai and his AoF countered each other back and forth like 3 times. This mechanic is gonna be AWFUL when people are rocking tons of these. Putting the logic in to counter a counter is a terrible idea, if people thought taunting autoplay was bad before, oh man these things can run on infinite loops the way they set it up lol

  7. #187
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    Quote Originally Posted by Jofer16 View Post
    I was pretty bug free yesterday but I just had a couple in a row against mkultra. Both of us had counter talismans so maybe that's why. I killed his AoF with Samurai and it slowly sunk into the ground and my ability icons disappeared. Beware using these things, it's like trying to wield chaos lol. My Samurai and his AoF countered each other back and forth like 3 times. This mechanic is gonna be AWFUL when people are rocking tons of these. Putting the logic in to counter a counter is a terrible idea, if people thought taunting autoplay was bad before, oh man these things can run on infinite loops the way they set it up lol
    Haha, I for one welcome our infinite loop battle overlords. Buy up the popcorn now for next week after reset!

  8. #188
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    Quote Originally Posted by Tritium View Post
    Haha, I for one welcome our infinite loop battle overlords. Buy up the popcorn now for next week after reset!
    Indeed, I'll be playing to "Can I Play with Madness" from now on lol. Wish I could sit in on some of these design discussions by whoever is deciding how to implement them. Being able to counter a counter is just fundamentally flawed in PvP due to that reason, RNG shines and it's a loop till death, thats why good PvP games dont allow it. It's like these guys have literally never played a PvP game in their lives and are trying to create one for the very first time. Stock up on your counter talismans, this is gonna get crazy

  9. #189
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    Quote Originally Posted by Jofer16 View Post
    I was pretty bug free yesterday but I just had a couple in a row against mkultra. Both of us had counter talismans so maybe that's why. I killed his AoF with Samurai and it slowly sunk into the ground and my ability icons disappeared. Beware using these things, it's like trying to wield chaos lol. My Samurai and his AoF countered each other back and forth like 3 times. This mechanic is gonna be AWFUL when people are rocking tons of these. Putting the logic in to counter a counter is a terrible idea, if people thought taunting autoplay was bad before, oh man these things can run on infinite loops the way they set it up lol
    I am just going to classify this Talisman as a 'bad idea.' If you want to take advantage of the counter strike, the player should be using the specific Lord of Light for this. Its like the developers are trying to take a group of toons' ability and try to give it to an already dominate character. There may be a specific BNW character that would minimize this ability.
    Last edited by OdoyleRules; 04-23-2017 at 04:32 PM.

  10. #190
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    Quote Originally Posted by R1ck View Post
    Any talismans with buffs are useless against VE teams.
    Just had a fight against a player who had a set of these strike talismans on his Prisoner. My first move was to use Take with my VE and in return he instantly stunned my VE for two turns. My VE are equipped with immunity talismans.
    Last edited by BadTaste; 04-23-2017 at 04:40 PM.

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