Whoa, you bring up a great point, man. I hadn't even realized before how VE is just AoP in a different form (where the siege ability is activated based on a basic attack rather than a passive).
I have to agree with Nicko's post. VE destroys diversity at the top as whoever has him, likely uses him (here we go again with a toon who destroys diversity. First the Prisoner, then Mummy, now VE. What fun).
I appreciate your openness to the VE discussion, slauki. It seems that some of the guys who benefit from him are hesitant to address how he has affected the game.
Yes, I understand that VE needs to be worthy of 5*. Yes, I understand that the game deserves to have toons who are better than others (and I agree with this sentiment). However, VE's "Take" ability presents a problem with its ability to make the game become "easy mode" for the people who have him. Any toon that allows that to happen needs to be addressed.
I've updated my suggestion based on the feedback here: simply make it so that VE's take ability will always remove beneficial effects from TWO toons. This allows him to remain incredibly useful, but he won't be breaking the game anymore. This is a middle-ground approach that addresses the issue of him wiping out a whole team's buffs, while also making it so that he doesn't have a chance of not wiping out a single toon's buffs (although I've never seen that happen). He will be guaranteed to remove two toons' buffs every time he uses that skill. For those of you who own him, what do you think of this suggestion? Oh, and please keep the discussion civil. If you claim that anyone who disagrees with your opinion is "crying", then others will be far less likely to take what you're saying seriously. Nobody was crying from what I've read (except for maybe angelkelly, but hey, we've grown to expect that!).
Fight on, folks.
I think the percentage is much cooler than the guaranteed two toons cause you have a chance to get more, but have the chance to get none, too
If we are honest, most of the time it's just two toons, it wouldn't change many things, only the excitement will miss.
And the point Enti mentioned is really true. Most complain about specific teams, that will never change, even with the Nerf of ve
This I totally agree with.
Soooooo what exactly is the problem with VE? The altered Take + DD is pretty much the same scenario as current Take skill. Ripping buffs from 0-4 characters, all by chance & RNG.
I'd just like to understand the logic behind why one is acceptable but the other not. And the countless posts about VE's Take is too much does not help in this process.
Really, after I let my frustration loose in the afternoon, now I'm more on the perception side as why people see VE as an ultimate, unbeatable beast that should have his abilities reduced.
And for the record, "crying" for me is not an opinion I disagree with, as everyone has different insights and experience on the same subject, but that at least 2 posts on each page at different threads users have the argument "too much" or "OP" and so on.
Team composition is a part of strategy and doesn't matter here. The point we're driving at is that VE destroys Eddie diversity. If you manage to pull a Cyborg, Rainmaker, Samurai, Navigator, Shaman, and a VE, which of those Eddies will you throw on your defense team? I think most of us know the answer to that question. THAT, is the point we're driving at. People complaining about the powerful team compositions is merely a symptom of the problem, not the root cause.
Okay now I definitely understand more, thank you for that. What I saw throughout Arena defense team usage was 99% Mummy + GRE simply because of the versatility and the damage (respectively). The only thing that changed is now VE instead of Mummy, and yes, you are right about no Eddie diversity.
However, as HomemLivre pointed out, now instead of basically Mummy + Prisoner/AoP + SSD + Pyro/AoF everywhere, now the allies used alongside VE is coming from a much broader pool, which is already an achievement for PVP team varieties on its own.
Trust me, if Samurai wasn't this squishy, I'd be using him. Or Tailgunner as he has an immense potential.
On the other hand, where due to current matchmaking algorythm basically rewarding those who have higher hold % because of 1:1 ratio, people will resort to the most reliable one - and that currently is VE.
All in all I am a member of the group yearning for a change in the point system. This simple modification might reduce the anxiety of people not having current meta, and would obviously open up the doors for all the characters. Let's say we lose 1-5 point on defensive hold, hell, I'd put together the funkiest team I can find which is still capable of winning ~20%
Last edited by Enti; 04-25-2017 at 07:52 PM. Reason: vocab