another thing I love about Speed of Light Eddie's Restore healing ability is that it's a normal ability, so it doesn't cost energy to use, and if your Eddie is silenced or sealed (cannot use abilities), he can still heal the whole team! Very useful.
another thing I love about Speed of Light Eddie's Restore healing ability is that it's a normal ability, so it doesn't cost energy to use, and if your Eddie is silenced or sealed (cannot use abilities), he can still heal the whole team! Very useful.
Yeah sorry, meant stats, not skills thanks everyone. Ended up 5*ing mine. Doing good so far![]()
Which parameters is the "restore" ability based on?
My SOL Eddie is only at 80th level of 4*, but after reading all the enthusiastic posts about that ability i wanted to test it, and it only restores like 600/700 hp which is really low![]()
At 5* lvl 100 it always heal to max hp for me
I assume it refers to the HTTP 400 Bad Request error we're all accustomed to seeing while playing Legacy...
Looks like blocking beneficial effects doesn't prevent ghosting anymore. Oh well, we had a good 2 week run.
I always use him and the Magus-type Allied Soldier together for a ridiculously defensive/thorny combo lol. The heal always fill up 99~100% for the whole team though.
My SoL is 4* Lvl 80 BTW.
July 2017 Tuning:
http://forum.ironmaidenlegacy.com/showthread.php?6365
Tainted Attack:
Increased base MAGIC scaling.
Increased base trigger chance of Transfer Negative Effect from 30% to 50%.
Adjusted Skill Levels to include scaling for Transfer Negative Effect.
Restore:
Decreased Missing HP heal amount.
Leech:
Heal amount per debuff decreased.
Twisted Trade:
Adjusted Skill Levels to include scaling for Steal Beneficial Effect.