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  1. #31
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    Quote Originally Posted by Enti View Post
    Prisoner's Passive Aggression was changed from pure passive to apply a buff instead. While you were away, there were a couple weeks when a specific set of talismans available in arena store that grants a round of immunity - that avoids receiving Prisoner's buff and allows you to keep your passive. Further on, any ability (except passives) granting immunity behaves the same way.

    The talisman is currently unavailable, but will be put back in the game once BNW is released.
    Ah got it, thanks Enti. So if I applied Immunity Talismans to an AoP or HellHound, would that make their passive skills work?

    Does that imply that the AoP with the Immunity Talismans (which I don't have sadly) then reduce or negate the effect of the Prisoner's buff?

    Likewise, if I have a HH with Immunity Talismans on the same team as the AoP, would the HH's Immunity team passive then apply to the AoP, which in turn would then trigger the AoP's passive?

    Quite confused here...

  2. #32
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    Quote Originally Posted by IceManFerrar View Post

    Quite confused here...
    And you will get even more!

    First, you are right, HH or AD with immunity would make their passives work and allow immunity to all toons. But that is not working.

    Second, if all toons have immunity talismans Prisoner passive will not work too, and that works, but only sometimes!

    And third, AoP got nerfed as well, so its passive will only work after first turn. And first turn is not first round, so if you go first on first round, next turn it will affect your team, but if you go second first round, you'll keep your buffs.

    Of course, if a prisoner is there first round, all hell breaks loose and passives don't work at all, so just don't mind.

    Welcome back!
    Last edited by gmac; 05-03-2017 at 09:55 PM.

  3. #33
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    Quote Originally Posted by Gmac View Post
    And you will get even more!

    First, you are right, HH or AD with immunity would make their passives work and allow immunity to all toons. But that is not working.

    Second, if all toons have immunity talismans Prisoner passive will not work too, and that works, but only sometimes!

    And third, AoP got nerfed as well, so its passive will only work after first turn. And first turn is not first round, so if you go first on first round, next turn it will affect you team, but if you go second first round, you'll keep your buffs.

    Of course, if a prisoner is there first round, all hell breaks loose and passives don't work at all, so just don't mind.

    Welcome back!
    Thanks mate, you made me laugh here. I was reading this in a helpful enthusiast way and total mess was the result, exactly what I expected

  4. #34
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    Quote Originally Posted by Enti View Post
    Thanks mate, you made me laugh here. I was reading this in a helpful enthusiast way and total mess was the result, exactly what I expected
    Yeah man! Gmac knows his shit!!!

  5. #35
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    Lol, you guys are a riot!

    Gmac, what are you trying to do to me, mate...make me quit the game permanently???

    @Enti, can YOU please help answer my questions, given that Gmac has now confused the heck out of me? Thanks mate!

  6. #36
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    Quote Originally Posted by IceManFerrar View Post
    Lol, you guys are a riot!

    Gmac, what are you trying to do to me, mate...make me quit the game permanently???

    @Enti, can YOU please help answer my questions, given that Gmac has now confused the heck out of me? Thanks mate!
    Ahhahahaha sure man

    So the thing is HH's passive is broke as it is. Forget that toon for a while.
    AoP's passive starts working on second TURN. What Gmac tried to say in a beautifully executed way are the following scenarios (case study #1 - AOP in enemy team)

    1 - You on offense go first: AOP passive will kick in right after you finish your turn (ripping your buffs off right before they start their attacks)
    2 - Your enemy on defense goes first - AOP passive kicks in after they took their turn (your buffs are surviving the first attack wave)

    Prisoner - broke AF, passives are either blocked or not, whether buffs applies or not, whether Gimp is alive or not (just whatever the hell the game wants to do). Sometimes he will stun through Immunity / Invincibility with counter (not sure though if this was addressed with the hotfix)

    TL;DR - don't even try to understand, total mess

  7. #37
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    Lol, are you and Gmac related by any chance? I give up!!!!

  8. #38
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    Quote Originally Posted by IceManFerrar View Post
    Lol, are you and Gmac related by any chance? I give up!!!!
    Lmao, what did you need clarified?

  9. #39
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    Quote Originally Posted by IceManFerrar View Post
    Lol, are you and Gmac related by any chance? I give up!!!!
    Trust me man, They are both right. Frustration is always funnier hearing it from someone else.

  10. #40
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    Quote Originally Posted by IceManFerrar View Post
    Lol, are you and Gmac related by any chance? I give up!!!!
    LMFAO! Nothing is working quite the way it should with regards to the Prisoners' "Passive Aggression" (He refuses to be caged lol) or in regards to Hellhound/Artillery Dog "Repeal" passives. Harpy "Guardian" passive also not working properly atm which is just truely funny. AoF passive triggering randomly too. AoP passive is working as it should but now makes it a challenge if you don't kill him when your team goes first.

    Bunch of stuff not working properly lol. Stay tuned brotha and like Gmac said, welcome back! 😆

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