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  1. #441
    Quote Originally Posted by zdm-1083 View Post
    Did you know if it will also fix freeze of game due to counter?
    That's quite annoying and with 3 possibles counter toons on each team I wonder how it could go now.

    I also wonder if mounting a counter team just to make the game freeze could not be a good idea to have a great hold %
    There is a known issue relating to Angel of Fear countering which can cause a soft lock... while I don't think we had a direct fix for that in the hot fix update, the chance of that should be reduced (or maaaybe eliminated; we haven't rechecked that specific scenario that caused a lock before after we did the hot fix adjustment for counter/revenge triggers).

    Quote Originally Posted by JJJ428 View Post
    Just saw the pop up about maintenance in about an hour I am guessing this is for the hot fix.
    Yup, that's what it's for. I'll post new patch notes as it's going live, but there's not too many changes, so I'll keep this thread as the update discussion thread.

  2. #442
    Senior Member
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    Aug 2016
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    Android
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    This happened to me last night. Couldn't do anything, had to restart the phone, when logged back in I noticed that I lost that battle ...

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  3. #443
    The hot fix update is now live.

    Highlight fixes include adjusting counter attack logic to prevent infinite loops and to fix counter attacks so that reflected damage no longer can trigger counter attacks.

    This is specifically a scoped-down update to expedite these key fixes going live; we have more fixes for PVP point system, combat ability fixes, and more coming in the next release.

  4. #444
    Senior Member
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    Aug 2016
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    Sweden
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    Will pharaoh eddies revive skill get fixed? Adding skillshards on it makes him heal less.

  5. #445
    Quote Originally Posted by Browno View Post
    Will pharaoh eddies revive skill get fixed? Adding skillshards on it makes him heal less.
    It looks like there's a data error for that skill; higher levels don't increase scaling on both of the stats the healing should scale with. We'll have that fixed for the next update.

  6. #446
    Senior Member
    Join Date
    Dec 2016
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    iOS
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    120
    Immunity still isn't working when going second

    Well, at least it's not an essential ability to PvP...oh.

    Edit: Not sure if he deserves it, but literally taking away Samurai Eddie's blades feels like an unnecessary nerf
    Last edited by Nine; 05-02-2017 at 08:43 PM.

  7. #447
    Quote Originally Posted by Nine View Post
    Immunity still isn't working when going second
    Yeah, we were not able to get that fix into this hot fix update, but we have that as one of our highest priority items to ensure is fixed for the next major update.

  8. #448
    Senior Member
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    Jul 2016
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    Hungary
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    iOS
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    364
    Update thread post missed one point

    Adjusted store by +10%

  9. #449
    Senior Member
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    Aug 2016
    Location
    Wales
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    Android
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    193
    WHY these new red talismans works that the revenge hit not strikes only attacker but uses primary skill for it, in 99.9% that's skill: "deals damage to all enemies". That makes no sense at all. If someone have 2 toons equipped with these talismans and both of them uses primary skill with dmg to all enemies, that's so OP. If you don't have VE, Nomad or other overpowered toon, you can forget about good defense. It is just wrong. Whose was that idea to create something like that? I wonder what will be next and in which direction this game is going ... seriously

  10. #450
    Senior Member
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    Sep 2016
    Location
    France
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    iOS
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    736
    All prices have been upped by €10

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