You might be right, but I'll have to do the math.His basic attack do maximum damage if you put four strength talismans, a random red talisman and a green talisman of the overwhelming type.
Schadenfreud-0217
Maxed Champions:
Speed of Light Eddie (Magus)
Grim Reaper Eddie (Magus)
Soldier Eddie (Gunner)
The Nomad (Warrior)
Angel of Fear (Warrior)
Child of the Damned (Gunner)
Child of the Damned (Assassin)
Allied Soldier (Magus)
Soulless Demon (Sentinel)
Using CotD as leader, if you want me to switch to any of the others, or just have questions towards me in general, feel free to P.M. me.
Trust me. I've tried the exact combination of talismans you proposed and the basic attack is much weaker with them compared to a talisman build that maximizes attack. It's true damage but it doesn't scale with attack and magic equally. I actually think his true damage doesn't scale with magic at all, as I didn't note any difference in his damage with a magic up buff.
Johan-1264
Champion: Vampire Hunter Eddie 5* Lvl 100 Maxed Talismans, Maxed Skills
I've started looking a little deeper into The Nomads damage output. I've crunched some numbers and my first findings indicate that his damage output for his basic attack is 95 % ATK and 5 % MAGIC.
So, as we've established before, no point investing in his magic stat at all, although I seem to have been wrong when I previously said it only scaled with ATK.
Johan-1264
Champion: Vampire Hunter Eddie 5* Lvl 100 Maxed Talismans, Maxed Skills
Resurrecting this thread.
Does anybody have any thoughts or tips on how they use the Nomad for PvP? Is it mainly for attack?
I have seen him on Defense teams, but have been able to take him down quite easily.
For Attacking teams, I prefer to use my Wickerman over the Nomad, since the Wickerman's passive raises ATK and DEF for all Allies , while the Nomad only raises ATK.
Wanted to get some of you guys' thoughts, tips, advice.
Thanks in advance!
Nomad is a beast with the recent update and addition of counterstrike talismans. Find the right balance for attack/survivalbility that suits your team and he can singlehandedly slaughter the other team. His self heal is based on max HP so he benefits from using Green talismans and still does a ton of true damage. Plus he self buffs class affinity advantage on hit. And he may not buff defense but his attack buff lasts two rounds.
I've had great success both with him on attack and defense. Shard him.
Honestly wouldn't be shocked if he got nerfed in a future update...
IceMan, since you missed shell talismans but can still access strike talismans, here's a build you may want to try with your Nomad for PVP.
1 strike set (note: Nomad can get away with using a "skilled" talisman because of his self-heal)
1 health overwhelming/ward set (his damage now scales better with magic, so don't be afraid to give him ward talismans!)
1 random purple talisman in the last uncolored slot
This setup will give him the great counterstrike ability while still giving him enough hp to be durable. The random purple is just for more damage, but it can be replaced with another green if you need even more survivability.
Let me know if you try this and how it works out for you!
Tritium-3455
Current Champion: Lvl 100 maxed Cyborg Eddie
Thank you so much, Tritium...will do as you suggest. My main problem is that I don't have enough Iron coins to buy those Talismans...sigh...will be a few weeks before I can accumulate enough.
My PvP team and my own skills are not good enough to get me to cross 1900...the teams that I get matched up with at that level are beating me regularly. So I have been using Iron coins for skill shards, but will try to build up enough to buy the Strike Talismans.
Thanks for all of your help and advice!