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  1. #51
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    Quote Originally Posted by Sparton_LOTB View Post
    This is the main post to discuss general changes that are in an upcoming update.

    You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
    Appreciate the changes! But please don't make the desert marauder deal damage to everyone. He already is a very viable character. This is over the top i think

  2. #52
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    Quote Originally Posted by Ancient Mariner View Post
    Is there any way to fix a problem i'm experiencing lately, which doesn't let me sell some of my runes?
    Randomly some stocks seem bugged: indeed if i try to sell some of the runes of these stocks, an error message appears which tells there was a server error, and the game restarts everytime.
    At first I thought it was cause i tried to sell a lot of runes at once (because some piles now count 300/400 runes), but actually it happens even if i only try to sell one of that pile, while another one (even from the same color) might not give any problem...so i got no idea what causes this, but it's boring, also because otherwise the number of runes will keep increasing while i'm no able to sell them

    Any idea?

    ps: and please, please add a sort of "quick battle" option which i'm waiting for so long, which would spare us a lot of time everyday, while now we have to manually control the game even for those boring battles we play just to gain trooper points. It would be fantastic to have the chance to select for example 10-15 troopers to use one after one in 1 second in the selected stages, or at least having a quick battle which simulates an entire stage battle, without showing the animation and saving us some time (hope i explained it clearly enough)
    Same with shards btw. I tried to sell some of my 3* evo rainbow runes (done the 100 5* and have too many of them -> server error - inventory not saved and restart ... I have even more of 2* rainbow runes and try to sell some -> server error inventory not saved and restart)

  3. #53
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    Quote Originally Posted by floki View Post
    Appreciate the changes! But please don't make the desert marauder deal damage to everyone. He already is a very viable character. This is over the top i think
    Just to be clear, we are not making the Desert Marauder (Gunner) deal damage to everyone. It's his Assassin brother, the Desert Rider that is getting a the buff.

    -Kaz

  4. #54
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    Quote Originally Posted by floki View Post
    Appreciate the changes! But please don't make the desert marauder deal damage to everyone. He already is a very viable character. This is over the top i think
    I think the change is to desert riders power move not marauder? AOE on marauder would be an op joke.

  5. #55
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    Oct 2016
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    Quote Originally Posted by Nine View Post
    *ending with a "fun" fact about drop chances: Just completed 1000 SL today, still haven't got a full Death Talisman Set yet.
    Hey dude, I think Death Talismans have higher drop rates in Underworld... at least for me, thats where I got all three of my sets from. I notice they are listed in drop info for all SLs but I think they are much more rare in other worlds. Hope BNW fixes that for you.

    Quote Originally Posted by Sparton_LOTB View Post
    [Perhaps a bad sign; I just found out there's a character limit per post, and I was way over]
    Bad sign for Soldier Ed lol... damn dude, that was a serious round of 20 questions... still think you guys should take a look at that Endure skill of his but I guess everyone has a favorite char they think could be better...

    I understand the thought process on War ABB and my SSD. Still would appreciate any discussion on the latter. Also good to hear that Resistance will become 2-set since I only have two lol. Thanks for taking the time to reply.

  6. #56
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    Quote Originally Posted by Ancient Mariner View Post
    Is there any way to fix a problem i'm experiencing lately, which doesn't let me sell some of my runes?
    Randomly some stocks seem bugged: indeed if i try to sell some of the runes of these stocks, an error message appears which tells there was a server error, and the game restarts everytime.
    At first I thought it was cause i tried to sell a lot of runes at once (because some piles now count 300/400 runes), but actually it happens even if i only try to sell one of that pile, while another one (even from the same color) might not give any problem...so i got no idea what causes this, but it's boring, also because otherwise the number of runes will keep increasing while i'm no able to sell them

    Any idea?
    same here with my green evo runes. they are bugged so i cannot sell a single one of them every other rune is okay.

    Quote Originally Posted by Ancient Mariner View Post
    ps: and please, please add a sort of "quick battle" option which i'm waiting for so long, which would spare us a lot of time everyday, while now we have to manually control the game even for those boring battles we play just to gain trooper points. It would be fantastic to have the chance to select for example 10-15 troopers to use one after one in 1 second in the selected stages, or at least having a quick battle which simulates an entire stage battle, without showing the animation and saving us some time (hope i explained it clearly enough)
    well nothing would be so valuable like this. quickbattle would be great, but i gave up on that one... right now the game takes approx 2,5-3 hours per day just for burning sot and sow that's waaaaay too much for a mobile game i feel...
    Last edited by slauki; 05-09-2017 at 09:36 PM.

  7. #57
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    Mar 2017
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    917
    Quote Originally Posted by Ancient Mariner View Post
    ps: and please, please add a sort of "quick battle" option which i'm waiting for so long, which would spare us a lot of time everyday, while now we have to manually control the game even for those boring battles we play just to gain trooper points. It would be fantastic to have the chance to select for example 10-15 troopers to use one after one in 1 second in the selected stages, or at least having a quick battle which simulates an entire stage battle, without showing the animation and saving us some time (hope i explained it clearly enough)
    This was something I loved in SWGOH, the ability to instantly sim battles from what would be the equivalent of our map screens. Hit the sim button and results/rewards immediately pop up. And if they're worried about making the game too easy, implement a time refreshing sim ticket system to control how frequently you can do it.

    Only problem with this is it's more of a "nice to have", so with the current state of the game seems like a long shot getting it prioritized before bug fixes and new content. Great suggestion though.

  8. #58
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    Quote Originally Posted by Kaz_LOTB View Post
    Just to be clear, we are not making the Desert Marauder (Gunner) deal damage to everyone. It's his Assassin brother, the Desert Rider that is getting a the buff.

    -Kaz
    Please do lol! The DM would be like a Tusken Raider but with a magic bullet and perfect aim lol! He already has no need to aim as his attack animation just points straight anyway... LMAO! That would be so OP!

  9. #59
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    Dec 2016
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    Quote Originally Posted by slauki View Post
    well nothing would be so valuable like this. quickbattle would be great, but i gave up on that one... right now the game takes approx 2,5-3 hours per day just for burning sot and sow that's waaaaay too much for a mobile game i feel...
    Quote Originally Posted by Jofer16 View Post
    This was something I loved in SWGOH, the ability to instantly sim battles from what would be the equivalent of our map screens. Hit the sim button and results/rewards immediately pop up. And if they're worried about making the game too easy, implement a time refreshing sim ticket system to control how frequently you can do it.
    Agreed on the sentiments about making the game less time consuming. Like Jofer, I also played SWGOH last year for a few months and LOVED the ability to "sim" battles and automatically get the rewards. It made playing the game so much easier and saved me a bunch of time.

    LOTB would be a lot better for all of us and likely hold on to newer players for longer if it had a similar function.

  10. #60
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    Aug 2016
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    Sydney, Australia
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    Quote Originally Posted by Nine View Post

    - Magus CR's freeze still seems waay to strong, not convinced the change
    Me too. 2 turns freeze is too much. Especially when she is paired with a Bomber Boy. Should be 7 or 8 powercost if it is to remain as freeze for 2 turns.

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