
Originally Posted by
Sparton_LOTB
What Nicko said; currently, you can't steal from Immune characters, which is not intended. Being able to remove buffs from Immune enemies will still work as it currently does.
We've actually internally looked at having faster autoplay speeds, but once you go past a certain point, hit events that are pulled from the character animations start being skipped, or overlap, or some other weirdness... resulting in combat hanging because it can't keep up. This is why we made it so auto battle can go a bit faster than manual speed, as it lets us go a bit faster without hitting whatever point certain skills become problematic.
Additionally, it's going to start getting to the point where regardless of how fast combat is, load times going out of and into battle become more of the actual time needed for doing the grind, which is why I've been looking into solutions on the side to help optimize the "pick the next trooper" flow, and we have tasks for our programmers to further look at load time optimizations for combat in general (to help with both the trooper grind and PVP sessions). And, of course, the subject of auto-battle tickets have come up, but as Jofer surmised, it's not high on our priority list (yet).