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  1. #71
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    Quote Originally Posted by Ancient Mariner View Post
    Is there any way to fix a problem i'm experiencing lately, which doesn't let me sell some of my runes?
    Randomly some stocks seem bugged: indeed if i try to sell some of the runes of these stocks, an error message appears which tells there was a server error, and the game restarts everytime.
    At first I thought it was cause i tried to sell a lot of runes at once (because some piles now count 300/400 runes), but actually it happens even if i only try to sell one of that pile, while another one (even from the same color) might not give any problem...so i got no idea what causes this, but it's boring, also because otherwise the number of runes will keep increasing while i'm no able to sell them

    Any idea?

    ps: and please, please add a sort of "quick battle" option which i'm waiting for so long, which would spare us a lot of time everyday, while now we have to manually control the game even for those boring battles we play just to gain trooper points. It would be fantastic to have the chance to select for example 10-15 troopers to use one after one in 1 second in the selected stages, or at least having a quick battle which simulates an entire stage battle, without showing the animation and saving us some time (hope i explained it clearly enough)
    I tried this myself some time ago. I play on a cellphone at work and on a tablet at home. Apparently when I used or sold an rune, shard or soul at work it would still remain in my inventory when I opened the game on my tablet.

    Only way to solve it was to delete and reinstall LOTB on my tablet.

    Hope it will work for you as well. If not send an email to NF

  2. #72
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    Quote Originally Posted by Ezz View Post
    Question on Immunity effect change in the update. Does this mean Visions Eddie and Warrior Newbitn of light etc. will no longer be able to remove beneficial effects from toons with immunity?
    My impression was the opposite. There was a bug where Immunity prevented certain characters like Blue CR and Viking Eddie from stealing beneficial effects. That will no longer be the case.

  3. #73
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    x3 = old x2
    x2 = old x1
    x1 = x0 ???

    Hmm, why?
    When I was looking for a x8 when autoplaying game for Troopers...

    Why? :'(

    This a so quite boring part that looks like a second full time job because of 50 troopers to do...

    Why??

    Even more that raises the question of existence of this new x1.
    Is there anyone playing in x1 today???
    Last edited by zdm-1083; 05-10-2017 at 03:04 PM.

  4. #74
    Quote Originally Posted by Ezz View Post
    Question on Immunity effect change in the update. Does this mean Visions Eddie and Warrior Newbitn of light etc. will no longer be able to remove beneficial effects from toons with immunity?
    Quote Originally Posted by Nicko View Post
    My impression was the opposite. There was a bug where Immunity prevented certain characters like Blue CR and Viking Eddie from stealing beneficial effects. That will no longer be the case.
    What Nicko said; currently, you can't steal from Immune characters, which is not intended. Being able to remove buffs from Immune enemies will still work as it currently does.

    Quote Originally Posted by zdm-1083 View Post
    x3 = old x2
    x2 = old x1
    x1 = x0 ???

    Hmm, why?
    When I was looking for a x8 when autoplaying game for Troopers...
    We've actually internally looked at having faster autoplay speeds, but once you go past a certain point, hit events that are pulled from the character animations start being skipped, or overlap, or some other weirdness... resulting in combat hanging because it can't keep up. This is why we made it so auto battle can go a bit faster than manual speed, as it lets us go a bit faster without hitting whatever point certain skills become problematic.

    Additionally, it's going to start getting to the point where regardless of how fast combat is, load times going out of and into battle become more of the actual time needed for doing the grind, which is why I've been looking into solutions on the side to help optimize the "pick the next trooper" flow, and we have tasks for our programmers to further look at load time optimizations for combat in general (to help with both the trooper grind and PVP sessions). And, of course, the subject of auto-battle tickets have come up, but as Jofer surmised, it's not high on our priority list (yet).

    Quote Originally Posted by zdm-1083 View Post
    Is there anyone playing in x1 today???
    You'd be surprised... that's why we'll still have the slower options.

    Think of it like the Smart Steering that's in the new Mario Kart 8 Deluxe; it's not there for most people, but it's a huge boon for some. Since our game has a timing mechanic built into most combat actions, it's an important accessibility consideration, which is why we're expanding the speed options instead of just slowing down the slower option.

  5. #75
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    Quote Originally Posted by Sparton_LOTB View Post
    What Nicko said; currently, you can't steal from Immune characters, which is not intended. Being able to remove buffs from Immune enemies will still work as it currently does.



    We've actually internally looked at having faster autoplay speeds, but once you go past a certain point, hit events that are pulled from the character animations start being skipped, or overlap, or some other weirdness... resulting in combat hanging because it can't keep up. This is why we made it so auto battle can go a bit faster than manual speed, as it lets us go a bit faster without hitting whatever point certain skills become problematic.

    Additionally, it's going to start getting to the point where regardless of how fast combat is, load times going out of and into battle become more of the actual time needed for doing the grind, which is why I've been looking into solutions on the side to help optimize the "pick the next trooper" flow, and we have tasks for our programmers to further look at load time optimizations for combat in general (to help with both the trooper grind and PVP sessions). And, of course, the subject of auto-battle tickets have come up, but as Jofer surmised, it's not high on our priority list (yet).
    I can't wait for immunity to no longer prevent stealing buffs. That bug alone made Cyborg's Scan skill become quite wonky and virtually useless most of the time.

    Regarding the combat speeds, I've seen instances where character attacks overlap. Usually it's when a GRE multi-attacks my Nomad (who is armed with counter talis) and then gets both revenged by my warrior NoL and countered by my Nomad while he's still going through his attack animations. It's rather entertaining haha.

  6. #76
    Quote Originally Posted by Tritium View Post
    Regarding the combat speeds, I've seen instances where character attacks overlap. Usually it's when a GRE multi-attacks my Nomad (who is armed with counter talis) and then gets both revenged by my warrior NoL and countered by my Nomad while he's still going through his attack animations. It's rather entertaining haha.
    Yeah, as far as I know that doesn't have anything to do with attack speeds, but does have something to do with characters using a skill which can reset (Grim Reaper Eddie being the most popular character that can occur with). As far as I can tell, it's a benign bug that doesn't cause problems (but yes, can be pretty entertaining when it does occur).

  7. #77
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    Regarding speeds. Like tritium said GRE is culprit, but also Golden sons. Sometimes the GS animation doesn't even show, you just see results.

  8. #78
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    Quote Originally Posted by CanyptianFit View Post
    Regarding speeds. Like tritium said GRE is culprit, but also Golden sons. Sometimes the GS animation doesn't even show, you just see results.
    Never seen the GS one. Does it only happen in 2x speed? The GRE one only happens for me in 2x speed.

  9. #79
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    Tritium, yes, on 2x speed and when the opponent goes first and has GS.

  10. #80
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    Hey Sparton, for a long time I am bearing with a thought that maybe defensive draws should be rewarded with points (full, or at least half, you would be deciding anyway) to a defending team. Reason is simple: attacker didn't win and doesn't get points, also didn't lose so no points are lost, but defense did what it is supposed to do, it held the attack even though it didn't win. Keep up the good work \m/

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