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  1. #171
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    1. I appreciate that the developers are so active in the community. Hell, even seeing Spartan on my defense list was fun, as it shows they aren't just playing the back end to see what needs improved. I think they really are doing the best they can, so maybe don't spend money until bugs are ironed out? Because, let's be honest the game is worth sticking with.

    2. I can only speak for myself, and maybe my SO, as he plays as well; but, it's almost like those of us who have been here the longest are continually punished with character nerfs to make it easier to win in PVP. I always wanted a Corrupt General, but he is so easy to kill now, I'd probably sacrifice him. We've wasted skill shards, which, once you've reached level 100, aren't that easy to get, on characters that now weren't worth it. Hell, the Eddie's are the easiest to kill in the arena.

    Blah blah blah, I know, but maybe stop trying to balance the characters and just get the bugs worked out. Characters you can adapt offense for. Even the toughest ones.

    All that said, I do love the game. Cheers.
    Eskiggalu
    Last edited by Monte47; 05-12-2017 at 10:40 PM. Reason: Typo

  2. #172
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    Quote Originally Posted by Tritium View Post
    To clarify, warrior UR will no longer have his guaranteed self heal, right? He'll have a chance to heal himself along with 2 allies, but no longer a 100% chance of healing himself (when his heal procs)? Or will he have a 100% chance of healing himself, and then 3 tries to heal other allies and himself again on top of it? Hope this isn't too confusing haha.
    Right now it's a 35% chance to heal self for 15% of max hp and it will be changing to what sparton described. It was never 100% chance to heal self (that would be great!), but the new change should make him a bit more usable.

    Now that I think about it, I think it would be great to make his self heal guaranteed and ADD this new heal, but perhaps that is too powerful.
    Last edited by Coletrain; 05-12-2017 at 10:42 PM.

  3. #173
    Quote Originally Posted by Tritium View Post
    To clarify, warrior UR will no longer have his guaranteed self heal, right? He'll have a chance to heal himself along with 2 allies, but no longer a 100% chance of healing himself (when his heal procs)? Or will he have a 100% chance of healing himself, and then 3 tries to heal other allies and himself again on top of it? Hope this isn't too confusing haha.
    He doesn't have a guaranteed heal for himself, yes.

    He also isn't necessarily going to heal himself along with two allies; it's a random character on his team that's chosen 3 times. He could pick himself to heal when picking random characters, and when picking random allies to heal, he could pick the same character multiple times.

    Just imagine there was a skill which had a chance of healing a random ally. He does that 3 times now (in addition to the damaging and stealing the skill normally does).

    Quote Originally Posted by Coletrain View Post
    Now that I think about it, I think it would be great to make his self heal guaranteed and ADD this new heal, but perhaps that is too powerful.
    Yeeeeaaah... I think we've already seen how terrifying the guarantee self heal is with the Nomad, I don't think we want too many other guys with guaranteed heals for themselves on basic attacks. We did want to make the heal more impactful/likely to trigger, though, which is why we settled on healing random allies and making it so he has a chance to do it multiple times instead of once.

  4. #174
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    Thanks for the clarification, Sparton. Makes sense. So he no longer will automatically heal himself when his heal procs, but instead, will act as a support toon who heals his allies to help himself last slightly longer. Interesting change. Will his assassin brother act the same way too?

  5. #175
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    Quote Originally Posted by Monte47 View Post
    1. I appreciate that the developers are so active in the community. Hell, even seeing Spartan on my defense list was fun, as it shows they aren't just playing the back end to see what needs improved. I think they really are doing the best they can, so maybe don't spend money until bugs are ironed out? Because, let's be honest the game is worth sticking with.

    2. I can only speak for myself, and maybe my SO, as he plays as well; but, it's almost like those of us who have been here the longest are continually punished with character nerfs to make it easier to win in PVP. I always wanted a Corrupt General, but he is so easy to kill now, I'd probably sacrifice him. We've wasted skill shards, which, once you've reached level 100, aren't that easy to get, on characters that now weren't worth it. Hell, the Eddie's are the easiest to kill in the arena.

    Blah blah blah, I know, but maybe stop trying to balance the characters and just get the bugs worked out. Characters you can adapt offense for. Even the toughest ones.

    All that said, I do love the game. Cheers.
    Eskiggalu
    Ditto! CG is collecting dust! Thinking bout letting Prisoner join him! But the bugs are killing it for me! Game freezes counting as loses hurts big time! Especially when they revenge holds! So glad I tossed FallenAngels ass! Trit's right too...boredom, thus the CanyptianFit comments. Gotta stay entertained! But new content will be the same as Sacrifice...short-lived! Nothing against Sacrifice, it's great!
    Last edited by Silentknight; 05-12-2017 at 11:10 PM.

  6. #176
    Quote Originally Posted by Tritium View Post
    Thanks for the clarification, Sparton. Makes sense. So he no longer will automatically heal himself when his heal procs, but instead, will act as a support toon who heals his allies to help himself last slightly longer. Interesting change. Will his assassin brother act the same way too?
    Well, the effect is "up to 3 allies", but that technically includes himself.

    The Assassin chap's Return skill is also changing in the same manner, yes.

  7. #177
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    Quote Originally Posted by Tritium View Post
    Thanks for the clarification, Sparton. Makes sense. So he no longer will automatically heal himself when his heal procs, but instead, will act as a support toon who heals his allies to help himself last slightly longer. Interesting change. Will his assassin brother act the same way too?
    Yep, he is on the list too, two spots above Warrior one

  8. #178
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    Quote Originally Posted by Ringe666-7406 View Post
    Yep, he is on the list too, two spots above Warrior one
    I'm eager to see whether or not these changes will bring the buzz lightyear family back into PVP teams. Hell, you barely even see the green brother nowadays. Purple and red are looking a lot more intriguing now...

  9. #179
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    Mar 2017
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    Quote Originally Posted by Tritium View Post
    I can understand why Jofer, mjmxiii, and Bradata all feel that way. I've begun to burn out a bit as well with the game. I figure it's mostly due to the fact that we haven't had some new content in a while, and sacrifice only entertained us for so long before we blew through our stockpiles of souls. We're all humans here, and we can't help but get bored in between content updates when we're essentially doing the same things over and over again in the game. The next content update will sate our appetites for a while, and then we'll become uneasy again waiting for the next big thing. No worries though, we've all been rather patient up until now. It's just human nature that can't be helped. (This has all made me realize how difficult it must be to run a business and try to please all of your customers!).
    Yeah I hate having to be all negative and pissy sometimes, i do love the game, just gets so maddening and have to let out some frustration. The downside of being passionate about something Was just excited to sit down and play and get hit with the bug bat almost instantly.

  10. #180
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    Quote Originally Posted by Tritium View Post
    I'm eager to see whether or not these changes will bring the buzz lightyear family back into PVP teams. Hell, you barely even see the green brother nowadays. Purple and red are looking a lot more intriguing now...
    At good ol' times I used AoS for that same passive. Could wipe whole Prisoner teams with him only. So, I am also eager to see if this one will deserve its place in the team. Slots are dragging him down (I loved using invisibility on AoS), but no class advantage over him by warrior high-damage dealers (among other things) might be his leverage. We'll see soon enough luckily

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