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  1. #1

    June 2017 Tuning Discussion - PRELIMINARY

    This is the main post to discuss general changes that are in an upcoming update.

    You can see the details for the preliminary tuning adjustments in the Game Updates forum post.
    Last edited by Sparton_LOTB; 06-29-2017 at 05:45 PM.

  2. #2
    Senior Member
    Join Date
    May 2017
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    Hey Sparton,
    Not sure if this is how it's supposed to work or not, but when Mystic Eddie's Immortality is executed on a teammate and they come back, they're coming back with 1-hit's worth of health (similar to Clairvoyant's Eddie issue, I believe). I noticed it's fixed for her in this next update, so I was wondering if this one could be snuck in as well?

    \m/

  3. #3
    Senior Member
    Join Date
    Aug 2016
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    419
    Hey Sparton!!
    Just some questions to be more clear, now Beelzebub mandatory slots will be all greens? If it right.. why??
    The Fervor fix is supposed give the next attack charge right??
    Viking MR charge is broken right now, is not goin' to be fixed in this update??
    There won't be "special" Talismans for Assassins too?? Or we must take the Resilience and Resistance previous update as a kind of new ones?? (Like shell for greens, Strike for warriors, immunity for Gunners and life for magus)

    Thanks in advance!!

  4. #4
    Senior Member
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    hi sparton, can you please explain how beelzes talismans slots will look like?
    i read it that way that he will have 3 green and 3 free slots?

    on the paper the changes look very reasonable. love the buffs for beelzebub and vampire hunter and other unused characters. would be very cool if you guys would consider some buffs to the poor alliance general, who is extremly unused as rare 5* :-).


    i'm a little concerned, that the rng factor will be higher after the update, but that's just a vague idea ofc. have to see how this will work out in practise.


    hope we will get cool content too
    and please consider a rerelease of shells and immunity before BNW, because some players who have a lot of those really have a unfair advantage over those who don't have them...

  5. #5
    Senior Member
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    Oct 2016
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    Tks for releasing this patch notes to us, Sparton and Kaz, really appreciated.

    Im taking a time to read here but I like the first look, some nice changes with unused chars like Beel, looks like he will worth to be a 5*.

  6. #6
    Senior Member
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    Oct 2016
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    I don't care much for the characters tuning, we all gonna adapt with whatever changes they throw at us. I'm more interested in what new content they are preparing for us and WHEN it is going to come.

  7. #7
    Senior Member
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    Sparton, will Vampire Hunter Eddies "Claim" skill be fixed to properly heal all allies?

  8. #8
    Senior Member
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    100% agree with slauki... given the existence and propagation of Immunity talismans, Corrupt General's damage is ridiculous. We buff Cyborg fifty ways to Sunday every update... why must the general continue to hit like a toddler with a head cold? He needs a buff.

    Also: what prompted the changes to Speed of Light Eddie and The Wicker Man? I very rarely see either of these in the Arena, and I have a hard time believing that either are in any way either over or underpowered, given that they've been the way they are for such a long time without anyone whining about them... so what made you change them? It reminds me of the way Warrior Troll was casually neutered a few updates back. Seems extremely arbitrary, and frankly, annoying.

  9. #9
    Senior Member
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    Oct 2016
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    Android
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    I also don't agree to the changes to speed of light, no one ever complain about him. Really absurd.

  10. #10
    Senior Member
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    Jan 2017
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    I would like to see 2-3 "on deck" slots added to the arena menu for us players that often have to swap toons. Like regular team then sub A,B,C to keep from scrolling the list all the time. Just a thought.

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