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  1. #131
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    i had a game freeze like many others in exact this situation regardless of the team:

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    i killed the two dogs of war and the enemy was aboout too attack i belive. saw many photos of these with differerent team compositions in exact the same situations so far.
    maybe this can help. to solve the buttons disappear bug

    and i have a theory about one reason for maclo.

    i think this happends when two people finish your trooper almost simultaneously. then the badges have to be uploaded from two different sources to the same account, and i belive that causes the crash.
    had this when i played my trooper with my 2nd accout and played my 2nd account trooper with the main account and finished at the same time.

    maybe you can pass this along sparton.

    and 3rd idea: how abour a pvp warning when entering the battle with less than 3 troopers? misclicked yesterday and went to the battle and got screwed ofc. i think many people have this every once in a while. would be cool to have some kind of protection against that

    btw: just wanted to mention it: the recent criticism is not personal guys, i just want to give honest feedback about how i perceive the marketing politics, the changes and the state of the game overall. we all want this game to be better for all, but the last few steps are going in the wrong direction i belive.


    EDIT:

    i browsed facebook and i found something interesting on the disappearing bug, can you guess it? one mofo who causes this should be obvious.


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    Last edited by slauki; 06-27-2017 at 03:49 PM.

  2. #132
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    I agree with the MCR nerf. In a game based around RNG no character should have a 100% chance on any skill. 100% chance to steal a beneficial skill (after only 4 Skill Shards) is too much. What it is being changed to seems reasonable to me. Though I have no idea why it was made ao high in the first place.

  3. #133
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    Quote Originally Posted by 90mphyorker View Post
    I agree with the MCR nerf. In a game based around RNG no character should have a 100% chance on any skill. 100% chance to steal a beneficial skill (after only 4 Skill Shards) is too much. What it is being changed to seems reasonable to me. Though I have no idea why it was made ao high in the first place.
    More RNG is not a good thing, it displaces skill. MCR is not overpowered, she is easy to kill but annoying, but the same could be said of her Gunner cousin (now that Titan shield doesn't instantly redrawn when removed...). If people want something completely random, play roulette.

  4. #134
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    Quote Originally Posted by Ian View Post
    More RNG is not a good thing, it displaces skill. MCR is not overpowered, she is easy to kill but annoying, but the same could be said of her Gunner cousin (now that Titan shield doesn't instantly redrawn when removed...). If people want something completely random, play roulette.
    I agree that more RNG isn't good. I think NBoL and MCR are fine considering a lot of the other toons. I still have issues with GCR and that titan shield. It gets stolen and she instantly replaces it. Prisoner blocks her passive and she still puts up her titan shield. It gets removed, and guess what, she instantly replaces it. Sometimes it works like it should, but not often.

  5. #135
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    I've been away for a bit so I haven't really read through the entire thread well, but here are my thoughts so far:

    Nice seeing the improvements for Wicker Man and Fear of the Dark Ed. Both seem to be kind of forgotten PVP characters.
    Also nice seeing Vampire Hunter get his basic attack replaced. Will make giving him Talismans way easier, and boost his attack power a bit.

    I have mixed feelings about the nerfs to MCR and the Warrior/Assassin Newborns. On the one hand, their nerfs will make it easier for defenses because of less chance to take away those crucial Talisman effects. On the other hand, this will introduce even more RNG into PVP, which I'm not sure is a good thing. Nothing sucks as bad as losing a fight because the coinflips were not in your favor. I've lost against a 4 Sentinel team while having 3 Warriors on mine because the wrong people got Blinded, Taunted, or Stunned at the wrong times.
    Besides, I really enjoyed using the characters. Their guaranteed buff removal gave a very strategic feel to it all. Your Newborn/MCR is like a surgical scalpel which you use the crack open your opponent's team methodically. Or, well, not anymore I guess.

    If I'm not mistaken there was also a discussion on Corrupt General earlier on in the thread and the only thing I want to add is that in my eyes, CG is a Skill Gate Character. This being that he is deadly against players in the lower ranks, but for people who know his tricks (this being the higher ranks), he is way lower on the threat list compared to characters like Wrath, Prisoner, or GCR (personal examples here). Those Immunity Talismans also make him harder to use in said higher ranks.

    Also, could you not have waited with the Newborn event till after the planned nerf? Like really? That would have been way nicer.

    EDIT: As for the Talisman packs, I did consider the Crusher Pack but the inclusion of Guardian and Paralysis Talismans feels like a way to drive up the price for little reason. Which is disappointing. The Unyielding pack has it even worse IMO, since a fair number of those Talismans (Void, Blind) are easily farmable.
    Last edited by Kardas; 06-27-2017 at 07:54 PM.

  6. #136
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    Quote Originally Posted by Sparton_LOTB View Post
    5 star characters should not unilaterally hit like trucks, because then the volume of damage isn't a meaningful differenciator between other 5 stars.

    The Corrupt General has high stun chance with an AoE basic, and in a meta which includes a lot of status removal, the data bears out that this is sufficiently powerful. His lower damage is an important consideration for team building.
    Not all 5* characters should hit like trucks, I agree... but surely none should hit like wilted flowers either? Seriously... actual numbers here... 1.5 to 2k max on his basic, without affinity, with all of his shards... this is not merely not hitting like a truck. This is embarrassing, stun potential or not.

    Corrupt General is the fourth latest boss character in the game it is possible to draw (as we know), and drawing him is (or definitely was in the past, anyway) considered a significant event to most players. He shouldn't hit like Wrath or Beelzebub, for sure, but he should definitely hit as hard, comparatively (AoE vs single-hit), as the Alliance General... who, far from having nothing else going for him, you yourself once said was right on the cusp of being overpowered. Surely 5k AoE, for example, would still be a far cry from "hitting like a truck"? Ultimately, I am no one in the scheme of things to suggest anything... but I'm interested enough in seeing how you will counter this logic to present it to you nonetheless.

    I also thank you for your replies to, and continued consideration for your players: this luxury remains something that you deserve proper kudos for providing, in my humble opinion, and I hereby therefore acknowledge and express it.
    Last edited by The Educated fool; 06-27-2017 at 07:40 PM.

  7. #137
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    Quote Originally Posted by 90mphyorker View Post
    I agree with the MCR nerf. In a game based around RNG no character should have a 100% chance on any skill. 100% chance to steal a beneficial skill (after only 4 Skill Shards) is too much. What it is being changed to seems reasonable to me. Though I have no idea why it was made ao high in the first place.
    90mphyorker

    Despite of being happy owner of MCR I'll try to be fair with your opinion... Not agree with the idea of nerfing her that bad - I mean - 65% fully sharded... 80-75% would be acceptable (if so) but 65% is way too low...

    1. Take a look at the Alliance Gereral and his ''Command'' skill: The guy has the chance to steal fury and power from targets with 80% successful rate while sharded... Sure thing more skillshards needed, but still... Nobody says (I think) that he's bloody overpowered with that thing and thus should be nerfed right away...

    2. The game is NOT based around RNG - unless you speak for (Repetitiveness, Nerfing, Grinding)... Certain skills the characters are having are GRANTED so I assume working all the time with 100% success, and where is the place for RNG then?

    3. Speaking of sharding skill - how to compare ''Sweep'' (4 Shrds) MCR has - deal magic damage to single target, 100% chance to steal beneficial effects with ''Mute'' (4 Shrds) The Green Harpy has: deal TRUE damage to ALL enemies, 30% chance to silence enemies for 1 turn (while sharded) and damage dealt increases based on enemy max hp...

    So nevertheless the Harpy hits like wrecking ball your ENTIRE team, making a serious threat - it seems that tiny blue gal is the one who being overpowered and that's why is needed to break some nails of hers...

    Is this REALLY needed? I ask you... And what's the point of such move behind the scene? Introducing new talismans later on available in the store and some could have benefits of those using ''Sweep'' instead of buying them?

    Cheers,

    W

  8. #138
    Quote Originally Posted by slauki View Post
    and i have a theory about one reason for maclo.

    i think this happends when two people finish your trooper almost simultaneously. then the badges have to be uploaded from two different sources to the same account, and i belive that causes the crash.
    had this when i played my trooper with my 2nd accout and played my 2nd account trooper with the main account and finished at the same time.
    Hm... interesting theory. I'll pass that along for sure.

    Quote Originally Posted by slauki View Post
    and 3rd idea: how abour a pvp warning when entering the battle with less than 3 troopers? misclicked yesterday and went to the battle and got screwed ofc. i think many people have this every once in a while. would be cool to have some kind of protection against that
    Huh, I think I've only done that to myself once, but you're right, a warning there would be nice. I'll toss that into our system.

    Quote Originally Posted by slauki View Post
    btw: just wanted to mention it: the recent criticism is not personal guys, i just want to give honest feedback about how i perceive the marketing politics, the changes and the state of the game overall. we all want this game to be better for all, but the last few steps are going in the wrong direction i belive.
    No worries mate, I and many of the team understand and appreciate the candid criticism (so long as it remains constructive).

    Quote Originally Posted by slauki View Post
    i browsed facebook and i found something interesting on the disappearing bug, can you guess it? one mofo who causes this should be obvious.
    Ah, it looks like we do have a fix for a cleanse at start of turn sometimes causing a hang (Pharaoh Dog King, The Clairvoyant, Visions Eddie), so that will be fixed in the next update. I'll make sure that's clarified in the patch notes; that bug was more recently confirmed by our team, and I missed ensuring it was in the patch notes.

    Quote Originally Posted by The Educated fool View Post
    Not all 5* characters should hit like trucks, I agree... but surely none should hit like wilted flowers either? Seriously... actual numbers here... 1.5 to 2k max on his basic, without affinity, with all of his shards... this is not merely not hitting like a truck. This is embarrassing, stun potential or not.

    Corrupt General is the fourth latest boss character in the game it is possible to draw (as we know), and drawing him is (or definitely was in the past, anyway) considered a significant event to most players. He shouldn't hit like Wrath or Beelzebub, for sure, but he should definitely hit as hard, comparatively (AoE vs single-hit), as the Alliance General... who, far from having nothing else going for him, you yourself once said was right on the cusp of being overpowered. Surely 5k AoE, for example, would still be a far cry from "hitting like a truck"? Ultimately, I am no one in the scheme of things to suggest anything... but I'm interested enough in seeing how you will counter this logic to present it to you nonetheless.
    5k would be way too much, though. There's a very short list of characters who are above the 4-6k AoE area for a basic attack (assuming 1-3 green talismans for PVP survivability), and we definitely do not want the Corrupt General to be doing even "average" AoE basic damage considering the utility of 100% MR Down and 35% chance to Stun.

    Many characters will deal average damage, some will deal more, and some will deal less. Corrupt General, due to the unparalleled ability to AoE Stun and MR Down with his basic, on top of the only AoE Seal skill and a Fury which is essentially "delete one character of choice", does less than average on his basic.

    Quote Originally Posted by The Educated fool View Post
    I also thank you for your replies to, and continued consideration for your players: this luxury remains something that you deserve proper kudos for providing, in my humble opinion, and I hereby therefore acknowledge and express it.
    The acknowledgement continues to be appreciated, for sure. I definitely appreciate and have been at least somewhat swayed with some resistance in this thread... but now I just need to convince Kaz if further changes will happen

  9. #139
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    Quote Originally Posted by Askora View Post
    I agree that more RNG isn't good. I think NBoL and MCR are fine considering a lot of the other toons. I still have issues with GCR and that titan shield. It gets stolen and she instantly replaces it. Prisoner blocks her passive and she still puts up her titan shield. It gets removed, and guess what, she instantly replaces it. Sometimes it works like it should, but not often.
    Thanks, dude, for putting this out nicely.
    Please devs, read this and reconsider NoLs and MCR nerfs. Last two major updates were a bingo, don't throw that effort away... GCR is still op, a bit at least, don't take our weapons against her from us, they ars not perfect anyway.

  10. #140
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    Quote Originally Posted by Sparton_LOTB View Post
    Hm... interesting theory. I'll pass that along for sure.
    Don't waste time on that. I had numerous crashes last night while playing without troopers. I farm Powerslave and it happens mostly on first wave (once on last, Horus, never in between), mostly when kill has happened, and mostly with Eddie's basic skills (Aces High's and Educated Fool's SoL's present moves), though it happened with other AH's skills, and once more today with Rocket Dog's basic, if I remember well also when he was about to kill PDK. Hope this helps.

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