
Originally Posted by
bort
So you've increased the amount of skill shards and the intervals in which players get them in all ways except tier VI rewards, which gives two. This is not balanced - a tier VI reward should feel like a reward, not a colossal disappointment. Maybe the players should rather the 50 rare souls or the 15 G/A souls, but they shouldn't hate the fact that they got skill shards. You mentioned recording how long it would take an average player to get a tier VI reward - its been weeks since my last, and I'm waiting on a 5* to drop randomly in order for me to get another. I expect it would be several weeks or even into next month (legendary from PVP). In the time it will take between the two level VI sacrifices, I will have earned 3 skill shards per week, plus any that drop from the daily quests. Currently that will have been 11 skill shards. Another week or two will bring it up to 12 or 15, which is about the time I expect to be ready for another tier VI sacrifice. My last one gave me two skill shards. If my next one does as well, then playing passively between the sacrifices will have given me four times the reward of the sacrifices itself.
That needs to be fixed.