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Can you clarify more about the fixes to 'reset' and 'revive'. Regarding reset, it sounds like that it should resolve the issue of a players team potentially becoming frozen when 2 Magus CotD both apply a blizzard shield during the same turn, is that indeed the case? And as for revive does this apply to Clairvoyant at all? I've noticed she becomes hard to keep alive once she has been revived herself. Her fury will not heal her but does rest of team fine, and instead of gaining a cleanse, she loses all positive effects instead.
I do tend to agree the store restrictions seem to be focused on getting players to spend money rather than anything else. It might give some long term players something to spend their gold on but thats about it. I'm glad I have scaled down my playing a tiny bit to play about 40 troopers a day as there won't be much incentive to do any more than that in the future! Not only board members have left or scaled back their play but my other troopers have too it seems, these restrictions are likely to encourage this even more. Might as well introduce a limit of 40 troopers while you're at it...
Otherwise there are some positive changes and fixes mentioned so its not all bad....most notably for me are Wickerman who I just got the other day and FotD Eddie gaining AoE on 2 skills should make him more suitable for PVP and farming.
Last edited by thealchemist; 09-12-2017 at 12:19 PM.
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