Quote Originally Posted by Kaz_LOTB View Post
You are right in that the word "massive" should probably have never been put there. With any tuning related to characters though, nothing is static and locked in stone. The roles of characters can change and evolve as the game does. The most important thing is that characters find their niche overtime and have clearer strengths and weaknesses to encourage diversity in champion selection.

One of the key reasons VHE's fury was brought down a notch is because it literally did the most damage of any other Eddie's fury in the game, but also made his team deal insane damage for several turn following that. He basically had too many strengths already, there is no reason he should also then be one shotting every character in the game with his fury. Honestly, even after the tuning changes he is STILL probably the strongest all around Eddie in the game. The changes really only make him a bit less abusable in PvP.

-Kaz
I've had my head completely out of the game for a couple weeks, but I have to agree with Kaz here. VHE did EVERYTHING - crazy damage - retrigger - heal - mark - revive - killer damage on fury - give the team killer damage after fury - it was kind of ridiculous.

I absolutely get he is a big skillshard commitment and it's frustrating to have him adjusted after that investment. But I have a feeling he'll still be the most used Eddie on offense even AFTER the nerf - and that speaks pretty loudly that he was overpowered. I NEVER touched another Eddie until I saw what DM could do to VHE.

I hope we now see more variety on defense. It was sorely needed.