
Originally Posted by
Sparton_LOTB
They're intended to be pretty rare, but it seems that because of that, people who are unlucky definitely come up way short compared to what we expect people to get across however many attempts.
You have to keep in mind that the closest equivalent to getting an event soul like this typically would cost 100 Ironite in the store. A single refill (which could do at least 5 or 6 runs) only costs 30 Ironite, and you can refill your Sands of Time for free by just waiting 2-3 times per day, so if anyone was expecting them to be raining from the sky after just a handful of battles, that was probably a bit optimistic. Nonetheless, we're considering doing something like having fragments drop (and making them consistent/guaranteed but with some variation in quantity) for future events we want to do in this manner, but it's something I'll investigate more with the team after looking at data across the entirety of the event to see how much players actually were engaging with Sacrifice and Brave New World to seek out the souls.