Quote Originally Posted by slauki View Post
you are very welcome, happy if i'm able to help.but i have another problem to report which is there for more than a year now.

i played red LOL all day and i never got a crash. but then suddenly i got 2 crashes in 4 games. i was discussing that with druid and i think he has a very nice theory.
he told me to check my inventory and i found my 3* red shards were at 995. i have only 40 inventory slots used, so this cannot be a problem (he has 53 used). so very likely the game wasn't able to add more 3* shards because this would split the stack so the result was a maclo12 each time 3* red shards dropped. once i leveled some toons with those shards i was able to play without errors again. i think good old kaijester had this observation over a year ago. it would be cool if you could check and hopefully fix this.

aside this you did a great job with fixing apmas in the arena would it be possible to try the same thing with other errors like maclo? simply let the game try to reload if it's disconnected
and an error appears? this would be really great.
Yes, I've seen very interesting correlations with MACLx errors and inventory limits lately. It happens with runes in BNW and shards in LoL. When I get an error, I have been checking my inventory. Every such time over the past few weeks, I have found a stack of near 999 of something that may have dropped from the run generating the error. When I sell or use that stack down to closer to 900, the errors go away. I've been monitoring this more closely now to ensure I never get within one drop of surpassing 999, and it seems to work. There is something about the new stack creation that can sometimes create problems. Not always, but sometimes.

As a side note, I believe this also explains why MACLx errors became so much less common once the stack max increased from 99 to 999 several months ago.