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  1. #71
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    Quote Originally Posted by Sparton_LOTB View Post
    While the stats are not displayed directly when viewing a character, they are applied when in combat.
    Sparton, please excuse me if it was posted already and I didn't see it bu I noticed one player was asking couple of times if these relics will apply to our characters the same way in PVP as in PVE.
    Thanks!

  2. #72
    Quote Originally Posted by Kira View Post
    In the arena store I can see the global and class relics but no the game mode relics or they have a different name in the store
    There are no Mode-Specific Relics available at this time.

    Quote Originally Posted by Bradata View Post
    Sparton, please excuse me if it was posted already and I didn't see it bu I noticed one player was asking couple of times if these relics will apply to our characters the same way in PVP as in PVE.
    Thanks!
    The two kinds of relics that are available right now (Global Relics and Class-Specific Relics) will affect your characters in both PVP and PVE.

    This goes for other players' characters, too; your Troopers will be strengthened by the Relics that player owns, and your opponents' defense teams will be similarly improved.

  3. #73
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    Quote Originally Posted by Sparton_LOTB View Post
    This goes for other players' characters, too; your Troopers will be strengthened by the Relics that player owns, and your opponents' defense teams will be similarly improved.
    wait one second, just to make this clear: so we boost our health by 30% so this meants our pvp opponents will also have a boosted def of 30%???
    just curious...would make sense in some way but would be also very weird. or did i misunderstood that?

    edit: oh i was too exited as it seems. i think you wanted to tell us that other players will have the same opportunities to boost their chars.
    i should take a nap and reevaluate everything tomorrow

    edit2: i love the relicts for non pvp stuff for sure. hope they will turn out to bee good in the arena too, but i fear this will cause huge problems there for non-veterane players.

    edit 3: thanks for the fast reply, stupid me
    Last edited by slauki; 03-09-2018 at 12:35 AM.

  4. #74
    Quote Originally Posted by slauki View Post
    wait one second, just to make this clear: so we boost out health by 30% so this meants our pvp opponents will also have a boosted def of 30%???
    just curious...would make sense in some way but would be also very weird. or did i misunderstood that?
    What I mean is that if you attack me in PVP, your attack team gets the stat bonuses from your Relics, and my defense team gets the stat bonuses from my Relics.

  5. #75
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    Replaying Cosmos Battles and team re-population

    With this latest update, whenever I replay a Cosmos battle, I get the same team of characters already populated. Even when I use Troopers?

    Before, after a trooper was used, and I would replay the level, the spot the trooper was in would be empty. Now, it's filled in already from the team I used way before the current battle?

    Is this a bug with this update?

  6. #76
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    Quote Originally Posted by magick2401 View Post
    With this latest update, whenever I replay a Cosmos battle, I get the same team of characters already populated. Even when I use Troopers?

    Before, after a trooper was used, and I would replay the level, the spot the trooper was in would be empty. Now, it's filled in already from the team I used way before the current battle?

    Is this a bug with this update?
    Yeah, same thing for me. Pretty annoying.

  7. #77
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    Why did this game need Relics added to it? Right now I honestly don’t see how it will benefit or add to the game.

    Hopefully future game modes will convinve me other wise.

  8. #78
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    Is that one new or only new to me?

    When you win but you don't ... impressive coding ...

    Who won? -> Left side
    Programmer -> that's what the player thinks ...

    Name:  Screenshot_2018-03-09-08-23-36.png
Views: 254
Size:  201.9 KB

  9. #79
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    Quote Originally Posted by 90mphyorker View Post
    Why did this game need Relics added to it? Right now I honestly don’t see how it will benefit or add to the game.

    Hopefully future game modes will convinve me other wise.
    they announced so cool stuff for 2018, but ofc the least exiting one got implemented first will give it a try and it's a good longterm motivational system, but it has some serious dangers in it. what i found is if i play vs an unknown player who prolly has no or very few relics, it's much easier than before.... so the richt are getting richer again and the poor ones are getting poorer...thank god i'm somewhat rich
    but look at it that way, once everyone boosted his stats and burned his coins, it's very easy to disable relics in the PVP for the sake of "justice"...

    Quote Originally Posted by hold View Post
    Is that one new or only new to me?

    When you win but you don't ... impressive coding ...

    Who won? -> Left side
    Programmer -> that's what the player thinks ...
    there are several of these pictures here and on fb. at least you are not alone...
    Last edited by slauki; 03-09-2018 at 06:58 AM.

  10. #80
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    Sep 2017
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    The relics remind me of the early days of the game. Back then skill shards were super rare. It took me ages to fully shard one complete team. Now relics are very much the same as skill shards, just they do not only work on a single character. And again it will take long before the first one announces here that bought all relics.

    In PVE the ones I have bought work fine. Farming time decreased a lot and that is what we were all looking for. If they fix Navigator now, I am fine.
    In PVP I do not expect big notable changes. Usually all the "rich" (as Slauki called them) players are in their own universe anyway and just play each other. There will be some advantages or disadvantages for some in the beginning, but in the end we will all buy relics at more or less the same speed.

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