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  1. #71
    Junior Member
    Join Date
    Jul 2016
    OS
    Android
    Posts
    3
    New bug #1: New dialog box opens up (not the ad we've been seeing, a scollable text frame), appaently announcing Time Rift is available, but it isnt.
    #2: Can no longer exit game by backing out. Have to use Recent Apps & force kill.
    Good hunting!

  2. #72
    Junior Member
    Join Date
    Jul 2016
    OS
    Android
    Posts
    3
    Both my bugs cleared by restart (or time passig)

  3. #73
    Senior Member
    Join Date
    Jul 2016
    Location
    Estonia
    OS
    Android
    Posts
    714
    Pharaoh sun spirit attack timing is not working. It is always late. Perfect hit is nearly impossible to achieve.

  4. #74
    Quote Originally Posted by Olevipoeg View Post
    Pharaoh sun spirit attack timing is not working. It is always late. Perfect hit is nearly impossible to achieve.
    I have the same problem with Assassin Possessed Mine, always late or early...

  5. #75
    Senior Member
    Join Date
    Jul 2016
    Location
    Yorkshire
    OS
    Android
    Posts
    535
    Quote Originally Posted by Kaijester View Post
    I have the same problem with Assassin Possessed Mine, always late or early...
    I've got that, but it is possible to hit perfect with it, it's just the timing is different. You've got to tap about half a second after hitting the attack button.

  6. #76
    Senior Member
    Join Date
    Jul 2016
    Location
    Jupiter
    OS
    iOS
    Posts
    1,542
    Cant buy skill shards or souls with trooper points, been like this since yesterday.

  7. #77
    Senior Member
    Join Date
    Jul 2016
    Location
    United Kingdom
    OS
    iOS
    Posts
    529
    same here for me since last week

  8. #78
    Junior Member
    Join Date
    Aug 2016
    OS
    iOS
    Posts
    15
    We have noticed a significantly higher game crash/bomb out/disconnect rate at night say 8-11p EST US and much less crashes and disconnects during day time play.

    Anyone else notice this difference in play time and crash/disconnect frequency?

    During past 3 days playing during day saw 1 crash/disconnect per 7-8 fights

    During last Saturday and Sunday night (~8-11p EST US) could barely play 2-3 fight before crashing to IPAD icon desktop and having to re-load program in all cases losing borrowed trooper and sandglass play points.

    My IT days tell me maybe this is a server end issue around handling load and maybe very short timeout setting....seems logical as most crashes happen while the spinner is lagging and loading a fight.

    Playing on IPAD 4 128k device.

    Legacy Team Support: Have you noticed capacity, high traffic handling or server end issues particularly at night that may be attributing significantly to user disconnects and crashing at a high rate?

    Thanks,
    Archer804

  9. #79
    Senior Member
    Join Date
    Jul 2016
    Location
    Sofia
    OS
    Android
    Posts
    102
    Here's a list of bugs I found (I'm not sure if some of them are intended or not):

    Child of the Damned (Gunner)'s Heal Shield (from Golden Stare) ability reduces incoming damage (not mentioned in the tooltip).
    Interaction between Allied Soldier (Magus)'s Reflect All and Heal Shield is bugged - only the first applied effect triggers - e.x. you cast Reflect All and then Golden Stare, you'll only reflect damage and not heal.
    Freeze Augment (from the Freezing Talisman 3 set bonus) freezes all enemies when it procs on Soulless Demon (Assassin). Haven't tested it on other AoE attackers, but I assume it would yield the same result.
    Buying Skill Shards/Rare Souls with trooper badges - after re-entering the store there's no chains overlay and I'm able to click purchase which results in an error if the lock hasn't passed yet.
    Using Carriage Rider Eddie (Magus)'s Black Embrace (Fury) ability on The Beast causes him to not reincarnate after the 1st kill.

  10. #80
    Senior Member
    Join Date
    Jul 2016
    OS
    Android
    Posts
    624
    Marks seems to be healing enemies instead of doing damage on perfect hits again. I think this was solved but now it's back.

    True Damage will always heal the enemy, physical damage has a 50/50% aprox of damaging or healing. I've tried it using only a few characters.

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