That would be really nice! I already made a thread about this a while ago here: Select PVP characters
That would be really nice! I already made a thread about this a while ago here: Select PVP characters
Sorry to say guys,but aof is still bugged a bit. He triggers extra turns for the whole party if he kills a toon with immortality the first time.. This wasn't intended i guess![]()
Mayan Priestess still seems like she is Revenging every round and today she went twice with no echo talismans so that means she is also Revenging on her allies as well.
Ain't that was the point? Sentinel characters are there as tank, not as glass canon, every classes have their pro & cons... Next we'll need asassins with 40k+ hp & good def or what lol
It's a blessing that autoplay was introduced before that event, hence enabling us to farm full sentinel team without harm
I'd quote Sparton but I'm too lasy to search that far, when Green Droid was doing indecent damages he was nerfed pretexting no sentinel should do that much damages...(Sure 16k was a tad much lol)
It's no imbalance, it's class specificity![]()
The new dazzling effects are nice with this updated, but... I feel... the time invested could have been better spent fixing bugs and creating/testing new content.
Thanks to everyone for various quality of life suggestions, and feedback regarding the screen darkening effect in combat. I'm taking note of these to review with the team.
Well, the short honest answer is if I knew what that timeline was for at least a beta of Gauntlet I'd almost certainly tell you.
The longer answers is that we've continued to mostly ensure that the main team on Gauntlet is dedicated to implementing that feature, to ensure progress is constant. However, like many things with game development, sometimes you reach a point of implementation and review it and go "man, something is just not turning out as well as we planned with this", and then you gotta spend time looking into what you need to do to shore up whatever that problem is to get the feature to a place you're happy with. I'm not directly involved with the Gauntlet development right now, but that's the impression I've had with the messages I've seen in our internal chat program, and with the limited internal playtesting I've done.
Basically, progress is continuing to be made, but I can't announce anything relating to a timeline yet.
Huh, last I used him I had no problems stealing at all. Perhaps there's an issue with stealing when the enemy has a combination of gold and normal positive effects...
I'll have to circle back with the team to see if that's a data issue or a code issue.
Actually... that's it finally working as intended for that case.
You can only revive if you die, so if you die first... you can trigger First Blood.
Thanks Sparton, any update on an ETA for a fix to Piece of Mind Eddie's Complex move draining his own HP and the Trap stunning him instead of the opponent?