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  1. #141
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    Quote Originally Posted by JJJ428 View Post
    Another suggestion would be a better way to streamline selecting characters in the arena. When I only want to keep switching one character out and I have a roster of 300 it takes awhile to scroll through all of them.

    Hoping in long term could add a feature where we could designate which characters show up on our character screen in the arena.
    That would be really nice! I already made a thread about this a while ago here: Select PVP characters

  2. #142
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    Sorry to say guys,but aof is still bugged a bit. He triggers extra turns for the whole party if he kills a toon with immortality the first time.. This wasn't intended i guess

  3. #143
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    Quote Originally Posted by slauki View Post
    Sorry to say guys,but aof is still bugged a bit. He triggers extra turns for the whole party if he kills a toon with immortality the first time.. This wasn't intended i guess
    Yep - I can confirm this issue (although it worked to my benefit ).

  4. #144
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    Quote Originally Posted by Reeb99 View Post
    Those might be good for pvp, but they are all horrible for farming......

    I've been using the S Corrupt Rescuer for the last 3 days for farming.. she does just fine. In fact, she's great if you throw Strike talismans on her. Disclosure, mine is fully sharded.

  5. #145
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    Mayan Priestess still seems like she is Revenging every round and today she went twice with no echo talismans so that means she is also Revenging on her allies as well.

  6. #146
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    Quote Originally Posted by Reeb99 View Post
    Also, this Sentinel only event has brought to attention just how few good non-Eddie sentinels there are in this game...The theme behind Sentinel characters all having high health and extremely low damage output is seriously flawed.
    Ain't that was the point? Sentinel characters are there as tank, not as glass canon, every classes have their pro & cons... Next we'll need asassins with 40k+ hp & good def or what lol
    It's a blessing that autoplay was introduced before that event, hence enabling us to farm full sentinel team without harm

    I'd quote Sparton but I'm too lasy to search that far, when Green Droid was doing indecent damages he was nerfed pretexting no sentinel should do that much damages...(Sure 16k was a tad much lol)

    It's no imbalance, it's class specificity

  7. #147
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    The new dazzling effects are nice with this updated, but... I feel... the time invested could have been better spent fixing bugs and creating/testing new content.

  8. #148
    Thanks to everyone for various quality of life suggestions, and feedback regarding the screen darkening effect in combat. I'm taking note of these to review with the team.




    Quote Originally Posted by slauki View Post
    before any other changes (aside bugfixes) i would love to see new content. i'm very sure devs and you guys want that too. all we get is characters and talismans along with metashifts...i'm sure you do your best and it's a resource management problem (maybe too few programers) but: is there any realistic chance, that we can expect any kind of new playable content anytime soon? lets say in the next few weeks?
    Well, the short honest answer is if I knew what that timeline was for at least a beta of Gauntlet I'd almost certainly tell you.

    The longer answers is that we've continued to mostly ensure that the main team on Gauntlet is dedicated to implementing that feature, to ensure progress is constant. However, like many things with game development, sometimes you reach a point of implementation and review it and go "man, something is just not turning out as well as we planned with this", and then you gotta spend time looking into what you need to do to shore up whatever that problem is to get the feature to a place you're happy with. I'm not directly involved with the Gauntlet development right now, but that's the impression I've had with the messages I've seen in our internal chat program, and with the limited internal playtesting I've done.

    Basically, progress is continuing to be made, but I can't announce anything relating to a timeline yet.

    Quote Originally Posted by MrFreeze View Post
    Anyone try out the magus chopper yet? I can’t get his power move to steal all effects.

    [...]

    And the result. As you can see, it didn’t steal everything. Maybe the description is wrong?
    Huh, last I used him I had no problems stealing at all. Perhaps there's an issue with stealing when the enemy has a combination of gold and normal positive effects...

    I'll have to circle back with the team to see if that's a data issue or a code issue.

    Quote Originally Posted by slauki View Post
    Sorry to say guys,but aof is still bugged a bit. He triggers extra turns for the whole party if he kills a toon with immortality the first time.. This wasn't intended i guess
    Actually... that's it finally working as intended for that case.

    You can only revive if you die, so if you die first... you can trigger First Blood.

  9. #149
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    Thanks Sparton, any update on an ETA for a fix to Piece of Mind Eddie's Complex move draining his own HP and the Trap stunning him instead of the opponent?

  10. #150
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    Quote Originally Posted by Sag7272 View Post
    Ain't that was the point? Sentinel characters are there as tank, not as glass canon, every classes have their pro & cons... Next we'll need asassins with 40k+ hp & good def or what lol
    It's a blessing that autoplay was introduced before that event, hence enabling us to farm full sentinel team without harm

    I'd quote Sparton but I'm too lasy to search that far, when Green Droid was doing indecent damages he was nerfed pretexting no sentinel should do that much damages...(Sure 16k was a tad much lol)

    It's no imbalance, it's class specificity
    So what point does it serve to have low damage / high health characters that don't block, and have weak heals? My point is that there is a metric ton of really poorly designed sentinels. Way more than any other class.

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