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  1. #151
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    Quote Originally Posted by Reeb99 View Post
    So what point does it serve to have low damage / high health characters that don't block, and have weak heals? My point is that there is a metric ton of really poorly designed sentinels. Way more than any other class.
    Low damage tanky high def/mr... Just 3 class blockers what a shame, also cleansers & healers...
    Oh, they also spam negative effects more than any other classes, should be part of that bad design too

    I get they are by no means powerful farmers together...
    But so goes for any class specific challenge, farming with Assassin class only isn't much more appealing..

  2. #152
    Developer
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    Sep 2016
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    Quote Originally Posted by Patrice-1201 View Post
    Thanks Sparton, any update on an ETA for a fix to Piece of Mind Eddie's Complex move draining his own HP and the Trap stunning him instead of the opponent?
    We are in the process of addressing these issues along with a few others and will be releasing a hot fix as soon as QA verifies them.

    -Kaz

  3. #153
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    Quote Originally Posted by Kaz_LOTB View Post
    We are in the process of addressing these issues along with a few others and will be releasing a hot fix as soon as QA verifies them.

    -Kaz
    Fantastic.. this is really what's holding me back from using PoM more I am still farming with him.. just have to ensure it's on levels/dungeons where he won't kill with the first strike... which is getting tough

  4. #154
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    Well about the angel of fear thing, the other day I killed someone and the enemy team got an extra turn each. Since it was my turn and not theirs it didn't make a difference but I thought I'd do well to report it. If it happens again I'll try to tag a screenshot of the scene.

  5. #155
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    Quote Originally Posted by Amarthir View Post
    Well about the angel of fear thing, the other day I killed someone and the enemy team got an extra turn each. Since it was my turn and not theirs it didn't make a difference but I thought I'd do well to report it. If it happens again I'll try to tag a screenshot of the scene.
    Please do pass on any additional information you find regarding the circumstances in which this occurs. It would be good to know what characters and talismans you were up against.

    -Kaz

  6. #156
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    Sep 2017
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    Did I miss something? Maybe everybody will start to laugh, because I didn’t read all memos about the recent changes, but something strange just happened. In a PvP fight the health bar (is it called like this? the one on top of every character) changed. Usually it is green. When you take damage the green part becomes smaller, when you heal it becomes bigger. Now a part of the green bar at the right side was replaced by a grey bar. This grey bar was not part of the health, but limiting the max health. Each round the grey bar got bigger and even if I healed my team I could only use a decreasing part of my health. What is it? Have I become a beta tester?

  7. #157
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    Quote Originally Posted by Sick View Post
    Did I miss something? Maybe everybody will start to laugh, because I didn’t read all memos about the recent changes, but something strange just happened. In a PvP fight the health bar (is it called like this? the one on top of every character) changed. Usually it is green. When you take damage the green part becomes smaller, when you heal it becomes bigger. Now a part of the green bar at the right side was replaced by a grey bar. This grey bar was not part of the health, but limiting the max health. Each round the grey bar got bigger and even if I healed my team I could only use a decreasing part of my health. What is it? Have I become a beta tester?
    You are just fighting against characters using the "Reduce Max HP" effect. This is a new combat effect that certain characters, such as the Assassin Corrupt Rescuer, can now use.

    -Kaz

  8. #158
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    Jul 2016
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    Quote Originally Posted by Sparton_LOTB View Post

    Actually... that's it finally working as intended for that case.

    You can only revive if you die, so if you die first... you can trigger First Blood.
    thanks for the detailed answer man, let'S hope things will get sorted out soon. as said if you can speed up the pace of new content overall, this game would become increadibly more attractive. once new guys start to play due to the tour, this would be important to make them stay...

    well and regarding aof... makes sense that you can only revive, if you die

  9. #159
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    Quote Originally Posted by Kaz_LOTB View Post
    You are just fighting against characters using the "Reduce Max HP" effect. This is a new combat effect that certain characters, such as the Assassin Corrupt Rescuer, can now use.

    -Kaz
    15% per turn is too much, in 3 turns is almost half health, don't like that new effect.

  10. #160
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    Sep 2016
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    Quote Originally Posted by Sag7272 View Post
    Low damage tanky high def/mr... Just 3 class blockers what a shame, also cleansers & healers...
    Oh, they also spam negative effects more than any other classes, should be part of that bad design too

    I get they are by no means powerful farmers together...
    But so goes for any class specific challenge, farming with Assassin class only isn't much more appealing..
    Let's just take this discussion to another thread so we don't clog up this one.

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