
Originally Posted by
Mizrael
Well that’s yet another flaw in the base mechanics of the game, which should have been addressed AT LEAST by the time arena was introduced.
Basically there should exist 2 separate terms: 1. a “round”-the time when all characters of the player whose round it is can act. this would apply to skills which should last for a whole ROUND, no matter how many actions that character takes in that given round (fe: Ghost, def up, ascension,...)
2. a “turn” -every action a character takes/uses a skill. those could be acquired by specific skills (first blood,echo,etc.)
Those would apply to skills and buffs like counter attack, trap,echo,etc.
As simple as that! but i don’t think that this developer team has the capabilities to reprogram sucha complex code without messing the game completely up with a ton of bugs...